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What Time Does Space Coast Credit Union Close

10-05-2022 · ‎Space Coast Credit Union.. ‎SCCU Mobile is a free, safe, and secure way to access your accounts on the goNow it’s easy to do banking 24/7, right from your mobile device.To start, just enroll* in SCCU Mobile.SCCU Mobile allows you to:• Deposit a check• Live Chat for help on the go• Alerts to monitor your accounts• Login…

10-05-2022

‎Space Coast Credit Union. ‎SCCU Mobile is a free, safe, and secure way to access your accounts on the goNow it’s easy to do banking 24/7, right from your mobile device.To start, just enroll* in SCCU Mobile.SCCU Mobile allows you to:• Deposit a check• Live Chat for help on the go• Alerts to monitor your accounts• Login…

  • Ok app, lacking some functionality
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SCCU Mobile is a free, safe, and secure way to access your accounts on the goNow it’s easy to do banking 24/7, right from your mobile device. To start, just enroll* in SCCU Mobile. SCCU Mobile allows you to:• Deposit a check• Live Chat for help on the go• Alerts to monitor your accounts• Login using your Face ID® and Touch ID®• Check balances and account history• Bill Pay• Transfer funds• Person to Person payments• Locate branches and ATMsWhile SCCU Mobile is free to members*, you must be enrolled in SCCU’s free Online Banking service to use this application. If you are not currently an SCCU Online Banking user visit SCCU. com or select ‘Enroll’ on the SCCU Mobile login screen to get started today! DISCLOSURES*Must be enrolled in Online BankingSCCU does not charge a fee for using SCCU Mobile services or downloading our Mobile app. However, you should check with your wireless carrier, as message, data, and text messaging rates for your mobile device may apply from your carrier. SCCU Mobile users also need a mobile device with the ability to send and receive text messages in order to use SCCU Mobile Texts & Alerts, or a data service plan to use SCCU’s Mobile Web and Mobile App.

Video advice: Free Checking Space Coast Credit Union

Space Coast Credit Union Review: Great Rates and Full-Service Banking for Floridians

Melbourne, Florida.

In ’09, SCCU merged with Eastern Financial Florida Lending Institution, growing SCCU’s assets to . 2 billion and 380,000 people. Before the merger, bad loans and investments made throughout the 2007–2008 economic crisis put Eastern Financial into distress. NCUA required charge of Eastern Financial and switched operations to SCCU.

Space Coast Credit UnionFormerlyPatrick Air Force Base Credit UnionTypeCredit UnionIndustryFinancial servicesFounded1951HeadquartersMelbourne, Florida, USANumber of locations58(1) (2015)Area servedBrevard, Broward, Flagler, Indian River, Martin, Miami-Dade, Monroe, Orange, Osceola, Palm Beach, Seminole, St. Johns, St. Lucie, Volusia Counties in FloridaKey peopleTim Antonition, CEO/PresidentProductsSavings; Checking; Consumer loans; Mortgages; Credit cards; Investments; Online bankingTotal assetsUS billion (2017)Number of employees847(1) (2015)WebsiteSCCU.

How to get to Space Coast Credit Union in Cocoa Beach-Cape Canaveral by Bus? – Moovit helps you to find the best routes to Space Coast Credit Union using public transit and gives you step by step directions with updated schedule times for Bus in Cocoa Beach-Cape Canaveral.

We make riding to Space Coast Credit Union easy, which is why over 930 million users, including users in Cocoa Beach-Cape Canaveral, trust Moovit as the best app for public transit. You don’t need to download an individual bus app or train app, Moovit is your all-in-one transit app that helps you find the best bus time or train time available.

Space Coast Credit Union is a state-chartered credit union. Like all credit unions, it is owned by its members. This means it can offer higher rates of interest than many banks because it doesn’t need to concern itself with making money for its shareholders. The institution offers a wide array of deposit accounts and services.

The Interest Checking account also requires opening with at least and pays 0. 05% annual percentage yield on balances up to ,999. 99, 0. 07% APY on balances from ,000 to ,999. 99 and 0. 10% on balances of ,000 or more. However, keep the balance at ,500 or higher or you’ll be charged a monthly maintenance fee.

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  8. How To Open an Account
  9. Fees
  10. Space Coast Credit Union vs. Launch Credit Union
  11. Space Coast Credit Union vs. Wells Fargo
  12. Space Coast Credit Union vs. Chase

Savings Accounts

Space Coast Credit Union offers checking, savings and investment accounts as well as credit cards, mortgages, home equity loans and auto loans. It’s easy to qualify to be a member to open an account. You just have to live or work in one of the following Florida counties: Brevard, Broward, Clay, Collier, Duval, Flagler, Hillsborough, Indian River, Lake, Lee, Manatee, Marion, Martin, Miami-Dade, Monroe, Nassau, Okeechobee, Orange, Osceola, Palm Beach, Pasco, Pinellas, Polk, Putnam, Seminole, St. Johns, St. Lucie, Sumter or Volusia.

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Space Coast Credit Union Hours

You must be aware of Space Coast Credit Union Hours before visit near Space Coast Credit Union branches. We also share Space Coast.

You should be aware Space Coast Lending Institution Hrs before visiting near Space Coast Lending Institution branches. We share Space Coast Lending Institution Today, Opening, Closing, Saturday, and Holiday Hrs. It’s a condition charted Lending Institution and it is headquarter is within Melbourne, Florida. Space Coast Lending Institution is insured and controlled through the National Lending Institution Administration. Contents1 Space Coast Lending Institution Hours1. 1 What time does Space Coast Lending Institution open Saturday? 1. 2 What time does Space Coast Lending Institution Open Sunday? 2 Space Coast Lending Institution Holiday Hours 3 Space Coast Lending Institution Near Me3. 1 Google Map4 Concerning the Space Coast Credit Union5 Customer Service6 Final WordsIn short– Space Coast Lending Institution operates greater than 58 branches within the U . s . States. The majority of the Space Coast Lending Institution branches open morning at 9:00 AM and shut evening at 5:00 PM. From Monday to Friday, they operate 8 hrs each day. Here we share Space Coast Lending Institution Hrs within the table. Space Coast Lending Institution HoursOpening HoursClosing HoursMonday9:00 AM5:00 PMTuesday9:00 AM5:00 PMWednesday9:00 AM5:00 PMThursday9:00 AM5:00 PMFriday9:00 AM6:00 PMMost from the Space Coast Lending Institution follow its operating amount of time in the above mentioned mention timetable.

Space Coast Credit Union (SCCU) Locations Near Me, Hours, Phone & Routing Number – Here is the Space Coast Credit Union Locations, Hours, Phone and Routing Number. Find the list of SCCU locations in Florida, United States.

Navy Federal, Chartway, ShoolsFirst, Service Credit Union, Royal Credit, Members 1st, Teachers Credit Union, Baxter, Randolph-Brroks Federal, Vystar, Unify FCU, Pentagon Federal, Golden 1, Security Service, Alaska USA FCU, Mountain America, America First, State Employee, Suncoast.

Space Coast Credit Union – Find branch locations near you. Full listings with hours, contact info, Services, Membership Eligibility, reviews and more. (HQ: Melbourne, FL)

56 Branch Locations2. 7/10 11 Ratings56 Branch Locations Website: sccu. com Main Phone: (321) 752-2222 Main Office: 8045 N Wickham Rd Melbourne, FL 32940 – 7920About Space Coast Credit UnionSpace Coast Credit Union was chartered on June 25, 1951. Headquartered in Melbourne, FL, it has assets in the amount of ,259,612,316. Its 304,595 members are served from 56 locations. Deposits in Space Coast Credit Union are insured by NCUA. Membership EligibilityMembership in Space Coast Credit Union is open to all who work or live in Brevard, Broward, Clay, Duval, Flagler, Hillsborough, Indian River, Martin, Miami-Dade, Monroe, Nassau, Orange, Osceola, Palm Beach, Pinellas, Seminole, St. Johns, St. Lucie, or Volusia Counties in Florida. Chartered On: June 25, 1951 Charter Number: 67297 Total Assets: ,259,612,316 Deposit Insurance: NCUANumber of Members: 304,595 CEO: Doug Samuels Member of FHLB: Yes Low Income Designation: No Institution Class: Federally Insured State-Chartered Credit UnionAccess to Electronic ServicesAudio Response/Phone BasedHome Banking via Internet WebsiteAutomatic Teller Machine (ATM)Mobile BankingCredit Union ProgramsInvestments not authorized by the FCU ActApproved Mortgage SellerBrokered Certificates of DepositMortgage ProcessingElectronic ServicesAccount AggregationShare Account TransfersNew LoanLoan PaymentsMobile PaymentsMember ApplicationElectronic Signature Auth.

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[FAQ]

Service Hours

Member Service CenterM-F 8-8, Sat 9-5

Express Services (Sales)

M-F 8-7, Sat 9-5

Branches

Search Locations

Credit Solutions (Collections)

M-F 8-7, Sat 9-3

Space Coast Credit Union (SCCU) was founded in 1951 and is now the third- largest credit union in Florida, with over 500,000 members and billion in assets. SCCU has 63 branches along the East Coast of Florida, from Flagler County to Miami-Dade.

Space Coast Credit Union. Car Loans, HELOC, Mortgage Loans & Refinance, Checking & Savings.

ATM Deposit – We recently updated and added deposit-taking ATMs. You can now quickly and easily deposit cash and checks 24x7 without going inside a branch. ... Mobile Deposit – Deposit checks using the SCCU mobile app and save a trip to the branch.

The Call 24 PIN is the 4 digit PIN # used when calling the PowerLine (automated phone access). When the account is opened, the Call 24 PIN is the last four digits of the primary member's social security number.

montalvospirit.com

08-02-2022 · Place the potatoes in a microwave-safe dish and microwave at full power for 5 minutes. Using an oven mitt, flip the potatoes over and microwave another 3 minutes. If cooking two or more potatoes, microwave an additional 5 minutes.

08-02-2022

How long does it take a potato in the microwave?

Scrub the potato, and prick several time with the tines of a fork. Place on a plate. Cook on full power in the microwave for 5 minutes. Turn over, and continue to cook for 5 more minutes.

How long does it take to soften a potato in the microwave?

Place potato on microwave-safe plate and microwave 7 minutes, turning over halfway through cooking. If your potato isn’t fork-tender after 7 minutes, continue microwaving in 1 minute increments until fully cooked. Let rest for 2 minutes.

How do you cook a baked potato in the microwave?

In the Microwave To prevent that from happening, cut the potato in half and cover each half with a damp paper towel. Place the potato in a microwave-safe dish and heat for two to three minutes, or until the potato is heated through.

How long should you microwave a potato before baking it?

While microwaving to completely cook the potato will result in a soft and mealy Russet, cooking in the microwave for just 5 to 6 minutes before placing in the oven keeps the potato’s original texture. Drizzling with olive oil and sprinkling with salt before baking at 400 F will allow the skin to get nice and crisp.

How long does it take to bake a potato in a 700 watt microwave?

Place potatoes on a double thickness of paper toweling in the microwave oven. Cook, uncovered, at 100 percent power in a 650- to 700-watt oven for 11 minutes.

Can you microwave 2 potatoes at once?

Continue microwaving the potatoes. If cooking one potato, microwave for an additional 3 minutes. If cooking two or more potatoes, microwave an additional 5 minutes.

Why you shouldn’t microwave potatoes?

Potatoes often house Clostridium botulinum, the botulism bacteria. When potatoes are cooked and not immediately stored in the fridge, spores of the bacteria can multiply. Microwaving the potatoes won’t kill the bacteria either, so your second-day potatoes could cause an upset stomach.

Why do potatoes get hard in microwave?

Why do potatoes get hard in the microwave? Potatoes get hard in the microwave when they’re overcooked and the overcooked sections lose too much moisture and become dry and hard.

Can you overcook a baked potato in the microwave?

When in doubt, it is best to err on the side of undercooking, as an overcooked potato may burn or explode in the microwave. Let the potato rest for five minutes. This allows the core of the potato to finish cooking using the heat that is trapped in the inner layers.

How do you cook a potato in the microwave in a plastic bag?

Wrap each potato with plastic wrap. Place the potatoes in a microwave-safe dish and microwave at full power for 5 minutes. Using an oven mitt, flip the potatoes over and microwave another 3 minutes. If cooking two or more potatoes, microwave an additional 5 minutes.

How long do you microwave 4 potatoes?

Microwave Baked Potatoes Place on a microwave-safe plate and cook on high power for three to four minutes per potato. If you are making four potatoes, heat no longer than 12 minutes.

Can you eat a baked potato left out overnight?

You want to be able to eat your potato without worrying if you are going to get food poisoning or botulism. DON’T let your potato sit out in the open at room temperature for over four hours regardless of whether or not it is wrapped in aluminum foil.

How do restaurants bake potatoes so fast?

Restaurants make baked potatoes quickly by baking them in advance and holding them in warming equipment until they are served. They keep the potatoes fresh by rotating out a new round of potatoes regularly to ensure they are always perfect.

Can baked potatoes be cooked ahead of time?

You can actually bake them ahead of time and keep them warm for up to 6 hours before you need to have them ready.

What temp are baked potatoes done?

If you are still feeling unsure, use an instant-read thermometer: their internal temperature should be between 208°F and 211°F. (In this magic temperature zone, starch granules in the potato have absorbed water, ruptured, and rendered the interior flesh fluffy and light.).

How long do you cook a potato in a 1200 watt microwave?

It usually takes about nine minutes. If using a 1200w microwave (plus 200w) then take off two minutes (so cook for seven minutes).

Is 700 watt microwave powerful enough?

A 700- watts microwave is more than enough for basic cooking purposes, defrosting and reheating leftovers. If you have a cramped space and don’t want to bake, grill, or make complex recipes, you should go for a 700 watts microwave. It is also great for small families with limited space.

What temperature is 1000 watts in a microwave?

700 Watts in microwave >> like cooking at 350 degrees 800 Watts >> 450 degrees 900 Watts >> 525 degrees (Self clean) 1000 Watts >> 575 degrees 1100 Watts >> 625 degrees (Blow torch!!).

Does Wendy’s microwave their potatoes?

Each Wendy’s is different, and perhaps the one near you would never serve microwaved or floor potatoes. Since they take so long to cook, all it takes sometimes is one streak of multi-potato orders to wipe out the whole supply before the new potatoes are done,” explained Eddie Lee.

What goes good on a baked potato?

Here are some of our favorite baked potato toppings: Classic: Sour cream, high quality cheddar, chives, optional bacon. Mexican: Pico de gallo, corn, black beans, guacamole, cheese, sour cream, cilantro. Lox: Smoked salmon, chives, cream cheese. Chili: Chili, cheddar cheese, green onion, sour cream.

Washington D.C. Temple history: How the ...

21-03-2022 · But in the case of the Washington D.C. Temple, the deal to purchase 57 acres of pristine woods overlooking the capital city in 1962 elicited a joyful surprise. The land, known since the late 1600s as “Joseph’s Park,” passed through some 17 owners but remained largely untouched during its centuries of nearby human habitation.

21-03-2022

T

he designer of Radio City Music Hall and the U.S. Embassy in New Delhi, a building praised by Frank Lloyd Wright as a once-in-a-century architectural achievement, received a curious invitation. In 1968, a member of the First Presidency of The Church of Jesus Christ of Latter-day Saints approached Edward D. Stone about potentially designing the church’s soon-to-be-built Washington D.C. Temple.

Other architects were eventually hired, but Stone flew from New York City to walk the wooded land on the Kensington, Maryland, hilltop site. He was impressed. “This is one of the finest sites for a religious building I have ever seen,” he concluded.

The specific site selection for temples rarely garners the attention that accompanies a temple’s announcement or dedication. But in the case of the Washington D.C. Temple, the deal to purchase 57 acres of pristine woods overlooking the capital city in 1962 elicited a joyful surprise.

The land, known since the late 1600s as “Joseph’s Park,” passed through some 17 owners but remained largely untouched during its centuries of nearby human habitation. By the time the church sought to buy the land, it was within days of being sold to a developer who planned to construct a shopping mall and condominium complex. Brent Pratt, of the Foulger-Pratt Construction Co., which built the temple, is sometimes asked, “Who sited that building? It’s so prominent; it’s fabulous.” 

His response is always the same: “God sited it,” explaining how the land seemed to be preserved by providence for the purpose it serves today.

In April, thousands of visitors will descend on this site to walk through the recently renovated Washington D.C. Temple before its rededication in August. Many who have rounded the curve on the D.C. Beltway and seen the temple soar above the trees in front of them are eager to see inside the iconic building overlooking the nation’s capital. While the temple is well known, the lesser-known story of the land it occupies is a tale as American as the city is overlooks, weaving together a history that includes the pursuit of freedom of religion and the struggles that have formed and defined the United States of America.

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The Washington D.C. Temple has been closed for extensive renovation since March 2018. In April 2022, thousands will visit the temple for an open house prior to its rededication.

The site which now houses the Washington D.C. Temple was first intermittently inhabited by Native Americans who had seasonal economies based on hunting and fishing. The land eventually came to be “owned” by more than a dozen different monarchs, lords, titans of industry and land speculators. Through every transition, the site remained largely undeveloped.   

The first European owner of the land was King James I of England, the sovereign who produced the most widely used English translation of the Bible, including by Latter-day Saints. The original Virginia colony claimed in 1607 by the king encompassed all of the present states of Maryland and Virginia, as well as a portion of Pennsylvania.

His son, King Charles I, succeeded James in 1625, becoming the second owner of the temple site. Charles, a protestant, counted among his friends prominent Catholics including George Calvert, the first Lord Baltimore. Charles gave Calvert a vast tract of land including all of Maryland. The estate later fell to his son Cecilius, the second Lord Baltimore. Unlike nearly every other colony of that era, Maryland was founded on a firm and farsighted basis of religious toleration. For example, having fled from religious persecution on the Mayflower, the Puritans established the Massachusetts Bay Colony in 1620 where only their version of the Anglican Church was allowed to be preached and practiced.

The third Lord Baltimore Charles Calvert appointed Colonel William Joseph as the proprietary governor of Maryland and gave him 4,220 acres of land including the hill site of the future temple. 

The estate was known after its owner as “Joseph’s Park.”

Subsequent owners sold off portions of the property until wealthy merchant Daniel Carroll acquired 3,182 acres of Joseph’s Park in 1748 and built a house there. That began a new era for the property that intimately connected it with the founding of the United States of America because of the prominence of the Carroll family. Carroll’s son, Daniel II, inherited the land and the family became known as “the Carrolls of Rock Creek.” 

Daniel’s brother John — who built a chapel on the property below the hill — subsequently became the first Catholic bishop in America and founded Georgetown University.    

In late 1776, a new county, Montgomery, was created that covered all of western Maryland including Joseph’s Park. 

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The sun shines on the snow covered ground of the Washington Monument in Washington on Thursday, Feb. 11, 2010.

Carroll strode boldly forward during the Revolutionary War against England in 1777, propelling an illustrious two-decadeslong career of public service, first serving in the Maryland state government, the First Continental Congress and then and as a delegate to the Constitutional Convention in Philadelphia in 1787.        

From the passage of the Constitution, Carroll was committed to securing a Bill of Rights, which he felt was a serious omission. 

He was particularly ardent during the debate over the First Amendment, successfully proposing the wording of the amendment’s guarantee of free exercise of religion. As a member of a Catholic minority, he had feared that many delegates might push for a national church that would further discriminate against Catholics, Quakers, Jews and others.

The Joseph’s Park property eventually passed to Daniel’s grandson, William. He built a prominent home about a mile west of the future temple that he called “The Highlands” because of the surrounding hilly topography. Like most of Maryland’s farms, The Highlands estate for an unspecified time raised tobacco. Barrels of tobacco were rolled down the hills into Rock Creek, where they were floated to the state’s first river port, named Georgetown. Farmers knew nothing about crop rotation nor that tobacco, nearly more than any other cash crop, depleted the soil’s nutrients. Eventually, frustrated with the worn-out soil, many farmers moved west to more fertile fields in Kentucky and other new territories.

During the Civil War, Alfred Ray bought the struggling farm. He was mistakenly jailed as a Confederate sympathizer in 1864 and while he was incarcerated, Confederate Gen. Jubal Early took advantage of the owner’s absence and occupied the large Highlands farm. The troops spread their tents over the spacious lawn and raided Ray’s gardens. Yet, in spite of several Civil War battles and bloody raids in Maryland, no blood was ever shed in battle on the future temple site, either during the Revolutionary War or the Civil War. Also, while much of the capital area was denuded of its forests because the Union Army needed wood, the temple site at the edge of the Highlands property was never subject to clear cutting, so the old-growth forest was preserved.

Ray was a religious man, and through good times and hard times he would ride to the edge of his property, get off his horse and kneel down to pray in the woods. It was a place that exuded such a special feeling that he took his granddaughter Edith to the spot and solemnly pronounced that it was “holy ground.” Many years later, she would tell a friend that her grandfather’s “holy place” was in fact the spot upon which the Washington D.C. Temple was built.

The death of Ray in 1895 led to a brief period of disrepair for the estate until it was purchased by wealthy Washington D.C. banker Clarence Moore around 1900. He and his wife, heiress to the Swift family meatpacking fortune, built a baronial mansion in downtown D.C. that subsequently served for a time as the embassy of Canada. But Moore’s heart was tied to the Highlands, which he renamed Rock Creek Farm, and transformed into a showplace of white board fences, open spaces, horses, cattle and foxhounds. Intent on turning his estate into a hunt club, Moore traveled to England in 1912 to buy 50 high‑quality hounds. 

Tragically, he chose the maiden voyage of the RMS Titanic for his return to the United States.    

On the fateful evening of April 14, 1912, when the Titanic struck an iceberg in the North Atlantic, Moore was enjoying an after-dinner cigar in the first class smoking room with good friend Maj. Archie Butt, President William Howard Taft’s military aide. Moore and Butt rushed to assist women and children into the lifeboats. The two men repeatedly refused to take a space offered them by the crew in the boats. They were last seen jumping together into the icy waters after the boilers of the giant ship burst. 

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This image provided by the New York Times shows its April 16, 1912, front page coverage of the Titanic disaster. The largest ship afloat at the time, the Titanic sank in the north Atlantic Ocean on April 15, 1912, after colliding with an iceberg during her maiden voyage from Southampton to New York City.

In the aftermath of the tragedy, Moore’s widow had no heart to keep the estate, but Moore’s will decreed that it could not be sold until the youngest children were “of age.” The 300 acres once known as Joseph’s Park were finally sold in 1929 to the Continental Life Insurance Co. for an ambitious housing development.

At the time, Montgomery County was on the cusp of a land boom. Between 1940 and 1950, the county’s population nearly doubled, jumping from 84,000 to 164,000, and Continental Life’s coffers bulged with their development abutting the temple site called Rock Creek Hills. Inexplicably, the company never developed the 57 acres of old‑growth forest at the eastern edge of the property. Instead, they sold that site in 1950 to Metro Land and Growth Investments Inc., a syndicate of investors.

Intending to cash in on their investment a dozen years later, Metro Land’s owners sold an option for the purchase of the site in 1962 to a well‑known local developer. Thus, that beautiful piece of forest property that had been preserved in pristine condition for centuries was literally within days of becoming the site for a shopping mall and high‑rise apartment complex. 

Then something strange occurred.

One evening in early September 1962, the Milan Smith family gathered around the dinner table. Smith, the president of the Washington D.C. Stake, had made it a priority to lobby church leadership for a temple in the Washington, D.C., area, and to search for a suitable property. With his children watching wide-eyed, he reached into his briefcase that evening and pulled out a six‑figure check with his name on it. Smith passed it around the table so all of his family could examine the valuable piece of paper. Ten‑year‑old son Gordon Smith (later a congressman from Oregon) never forgot the moment. ”In my little boy eyes, it was like, ‘Wow, we’re rich!’”

Milan Smith quickly put that idea to rest.

The check had his name on it, but it was church money for a down payment on a temple site. It was not an unusual practice for church representatives to disguise their interest in a property during the negotiation process by keeping the money in private hands. If a seller knew the buyer had deep pockets, they might raise the price, or prejudice against the church could get in the way of fair negotiations.

Incredibly, though, when the church’s involvement was finally revealed in the negotiations for the Washington D.C. Temple site, not only did the principals of Metro Land — three Jewish men — highly favor the sale but they lowered their price out of respect and solidarity between two groups who were persecuted for their religious beliefs.

Is there a building in the US whose siting and form better address the speed and experience of interstate highways than the Washington D.C. Temple of the LDS Church? The way it is revealed, perfectly centered, after cresting a hill is a really genius move. pic.twitter.com/uJOVzjhKDr

— Brian Goldstein (@bgoldst) March 18, 2022

The principal owners were Morris Kanfer, Stanley Rosensweig and David Bazelon. Bazelon was the youngest of 10 children whose Russian Jewish parents immigrated ahead of pogroms in Belarus and settled in Chicago. He became a lawyer and moved to Washington to serve in the Justice Department in the Harry Truman administration. The feeling of antisemitic discrimination was never far from the Bazelons, even in Washington. David’s wife, Miriam (“Mickey”), found a furnished house for rent in the northwest neighborhood of Spring Valley. But a friend told her the development had a restrictive covenant reading: “No Negroes, southern Europeans, or Jews.”

Mickey, who would become a prominent child‑welfare activist, including serving on the founding staff of Head Start, wrote: “I was shocked. I couldn’t believe a family that was giving up quite a lot to do public service wasn’t good enough to live in certain areas of Washington.”      

As a counterpoint to that insult, three years into the Bazelons’ Washington life, Truman appointed David Bazelon to the U.S. Court of Appeals in Washington, D.C., making him, at 40, not only the youngest man ever named to the federal appellate bench but also the first Jewish judge on a court of appeals.

Rosensweig was an entrepreneur, owner of a chain of electrical appliance distributors and a real estate investor. On the side, he co-founded the St. Louis Blues National Hockey League team. Kanfer was a practicing attorney who had emigrated as an infant from the Prussian region of Germany. The men varied in their degree of “observance,” but they all identified deeply with their Jewish heritage, and were generous supporters of Jewish and Zionist causes.

They bought the Joseph’s Park property as an investment under the Metro Land umbrella and left it undeveloped for a dozen years. Kanfer was given the task of finding a buyer and he had managed to nail down a gold-plated prospect who planned to build a shopping center including a supermarket, a commercial high‑rise building and townhouses on the 57 acres.

But one of the neighbors of the property also had his eye on it. Robert Barker was a counselor to Milan Smith in the Washington D.C. Stake presidency. He was a lawyer, and the church had asked him to take the lead on negotiations for a temple site. For years Barker had thought the undeveloped land behind his house was a perfect spot for a temple. When the church zeroed in on the site, Barker called Kanfer, fellow attorney and personal acquaintance. 

“It’s not for sale, Bob,” Kanfer said. ”We’ve got a great offer and we’re closing on it soon.”

Barker was undeterred. He called Kanfer twice more over the next week. On the third call, a clearly irritated Kanfer told him not to bother him again. Quick on his feet, Barker said he was willing to do that, but only if he could treat Morris for lunch to discuss the property one last time. Morris reluctantly agreed.

Barker and Milan Smith had a pre‑meeting phone call with Hugh B. Brown, of the First Presidency, in Salt Lake City for final instructions. They counseled together and decided against identifying the church as the buyer, and Barker was authorized to go as high as ,000 an acre.

When Barker woke up on the morning of Sept. 24, 1962, he was troubled about his prospects. He prayed and received spiritual confirmation that he was negotiating to build a sacred House to God, and he should reveal that to Kanfer, contrary to the standard practice. Barker also knew from his prayer that he could not approach Kanfer as a fellow lawyer; it had to be personal. 

Before their food arrived, Barker told Morris he was representing the church. It was probably no surprise to Kanfer; he knew that Barker was a Latter-day Saint. But what made Kanfer sit up and pay closer attention was Barker’s statement that the church wanted to buy the land to build a temple. The word seemed to stir Kanfer’s soul. Barker extolled the great temple-building tradition of the Hebrews. He explained that the concept of the modern Latter-day Saint temple originated with Moses’ tabernacle in the wilderness and from later temples in Jerusalem. ”We are truly grateful to you and your people for the great sacrifice and spirituality of your ancestors to construct those ancient holy places which we (Latter-day Saints) honor and build upon today,” Barker shared, sincerely.

Instead of lawyer to lawyer, the discussion became a heart-to-heart between adherents of two faiths with histories and beliefs. Kanfer learned about the Latter-day Saints, including the early history of persecution which had cost the life of the church’s founder and pushed its members from state to state until they found respite in Utah. While it couldn’t compare to the centurieslong pogroms against Jews, including the Holocaust, Kanfer empathized with the minority faith.

Barker promised that the temple built on Metro Land’s 57 acres would be a beautiful monument to God in a city of monuments. What struck the most responsive chord with Kanfer was Barker’s simple statement that the primary purpose of the Latter-day Saint temple was to unite families eternally with God.

By the end of the lunch he agreed to take the offer to his partners. Two hours later, he called Barker and said that his partners had agreed to the sale. During the lunch, Kanfer had mentioned to Barker that the competing bidder had offered ,000 an acre for the 57-acre site. Barker indicated that the church might be willing to match that. But in the phone call Kanfer said, “We’ve decided we’re going to sell it to you for ,000 an acre. Consider that ,000 discount our donation for building the temple.” In return for 3,782 (equivalent to million in today’s dollars), Metro Land conveyed 57.413 acres west of Stoneybrook Drive to the church on Oct. 30, 1962.

The three partners never regretted the 1962 sale nor their generous discount. Kanfer even visited the site when the temple was under construction and declared, “That is my temple.”

A longtime D.C. real estate agent later spoke with the Latter-day Saint landscaper working on the site and asked: “How did the Mormon Church ever come to get this property,” noting how others had sought after it. “How did you do it?” 

For the Latter-day Saints involved, the answer was simple: It was meant to be.

Dale Van Atta is a best-selling author based in Washington D.C. He began his career as an investigative reporter for the Deseret News. His most recent book is Washington D.C. Temple: Divine by Design, from which this essay is adapted.

sonalsart.com

15-12-2021 · Where can I drop off a prepaid FedEx package? Where can I drop off a FedEx package? You can choose from thousands of FedEx Office, FedEx Ship Center ®, FedEx Authorized ShipCenter ®, FedEx ® Drop Box,* Walgreens, Dollar General and grocery locations nationwide. Some are even open 24 hours.

15-12-2021

How do I send a prepaid FedEx envelope?

Before creating your prepaid shipping label, add your customer's address as a sender and your address as a recipient. Follow the prompts to create and print the label as usual. Choose My Box as your packaging. Select the desired class.* Select FedEx Print Return Label.**

Can you get a prepaid FedEx envelope?

You may purchase prepaid stamps for FedEx® Envelope shipments or packages weighing up to 5 lbs. — and in some cases, for packages up to 150 lbs. (See the FedEx Express Prepaid Stamp Agreement and Order Form at images.fedex.com/us/services/options/returns/psa01.pdf for complete details.)

How do I get a prepaid return envelope from UPS?

To have a return label e-mailed to your customer, select UPS Electronic Return Label in the Return Services options on the Ship a Package screen as you process your shipment. Your customer can then print the return label with a receipt and view information on how to arrange for collection.

Can I drop prepaid FedEx at post office?

Use the prepaid label provided by your merchant and drop off the package at any of our 63,000 locations. Or use the USPS. Drop it off at one of their locations, or leave it on your porch or in your mailbox to be picked up.

Do you put the return label over the old one?

Pack your shipment and secure it properly. Place your shipping label over the old, blacked-out shipping label. Locate all UPC's and labels on the box. Make sure the box is solid and not torn.

Related question for How Do I Send A Prepaid FedEx Envelope?

How much does it cost to send a FedEx envelope?

Estimated FedEx One Rate prices by package type and delivery time

Delivery commitment5 3rd day by 4:30 p.m.6 2nd day by 10:30 a.m.
FedEx® Envelope .90 .80
FedEx® Pak .20 .10
FedEx® Small Box .95 .30
FedEx® Medium Box .95 .95

Can USPS print prepaid labels?

You can print pre-paid and No Postage Necessary (e.g. Returns) shipping labels at most Post Office® locations and at USPS.com. For further information and locations, see “Where are Label Broker printers and locations?” If I want to print my label at a Post Office location, what do I need to bring?

How do I seal a FedEx envelope?

Sealing Your Package

Use pressure-sensitive plastic tape, water-activated paper tape (minimum 27-kg [60-lb.] grade) or water- activated reinforced tape that is at least 5 cm (2") wide. Apply tape evenly across flaps and seams to both the top and bottom of the outer box. Use the H taping method.

How do I get a return label without a printer?

The USPS now allows customers who don't have access to a printer to pick up a shipping label at the Post Office. The Postal Service has integrated Click-N-Ship with Label Broker.

Can FedEx print a label for me?

You don't need to print anything. You can go straight to a FedEx or participating retail location, show your QR code, and a team member will print the label for you on the spot.

How much does it cost to send an envelope ups?

– .25 per Express Envelope or package delivered to a commercial destination. – per Express Envelope or package delivered to a residential destination.

Where can I drop off a prepaid FedEx package?

Where can I drop off a FedEx package? You can choose from thousands of FedEx Office, FedEx Ship Center®, FedEx Authorized ShipCenter®, FedEx® Drop Box,* Walgreens, Dollar General and grocery locations nationwide. Some are even open 24 hours.

Can I send a FedEx envelope through USPS?

FedEx will most likely accept a USPS envelope with a FedEx shipping label. However, it is not technically permissible to use a USPS envelope for any other service besides USPS. Postal Service customers can request envelopes for use through USPS for free because they are a federally funded program.

Can you drop FedEx off at Walgreens?

Your FedEx deliveries, now at Walgreens. When you pick up and drop off at Walgreens, convenience is just around the corner. Some locations are open 24 hours. When you pick up and drop off at Walgreens, convenience is just around the corner.

Can I tape a shipping label FedEx?

Seal the box with packaging tape. Fold the new shipping label along the horizontal line and place in a plastic shipping pouch or completely cover the label on the box with clear shipping tape. Make sure the barcode portion of the label can be scanned.

Can I put a shipping label on a regular envelope?

You can either create a shipping label or print postage on an envelope. For postage, tap Print on Envelopes on the Home screen. Use Create Shipping Labels to get the best pricing, free tracking, and detailed delivery history for USPS package services. You can also send via UPS® or FedEx®.

Can I tape over a shipping label?

Can I tape over a shipping label? You can use clear tape on all four sides of your shipping label to secure it to your package. It is not recommended that you tape over the bar code or any other scannable elements or the scan might fail.

Are FedEx envelopes free?

FedEx provides free packaging for all your shipping needs. All you need is a FedEx account. The supplies will be sent to you free of charge. To ensure your consignments arrive on time and in good condition, it is vital you take time to pack and label them correctly.

Which is cheaper FedEx or USPS?

For shipping packages less than two lbs., USPS is usually cheaper than FedEx. When it comes to shipping parcels greater than two lbs., FedEx can be more cost-effective than USPS, offering cheaper rates. However, if you can fit your item into a small, medium or large flat rate shipping box, USPS is cheaper than FedEx.

How much does FedEx overnight envelope cost?

Overnight Letters

It ships any distance and any weight (that fits), for the quoted price. FedEx Standard overnight in a half-pound FedEx Envelope starts at .03 if it gets there by 3 PM. If you need it FedEx First Overnight, delivered by 9:30 AM), it starts at .56!

How do you get a prepaid label?

The quickest and easiest way to create prepaid USPS shipping labels is generally through USPS Click-N-Ship, which offers a convenient way to create USPS prepaid labels for your customers. USPS offers many mailing classes for return shipping.

How can I ship a package from home without a printer?

UPS. If you don't have access to a printer to print a shipping label, UPS is your best option. The carrier lets you schedule a pickup without labels and the driver will bring you shipping documents.

How do I label a package by hand?

Can I use a poly mailer for FedEx?

FedEx Ground allows packages up to 108" in length, 165" in circumference, and up to 150 lbs to be shipped. We will teach you more about becoming more economical with your shipping supplies and using lightweight packaging such as poly mailers.

Can you reuse FedEx Express envelopes?

That's why we offer free packaging options for FedEx Express® shipments that are reusable, recyclable, and made from recycled content. Your recipient can use the second strip to seal the package again and reuse it for a second trip, whether they're returning an item to you or sending something to a different recipient.

How do I add a return label to a package?

Place the label on the outside of the box, if possible on the widest side. Do not place it on a closing line or on the tape used to close the package. Make sure that the information on the label is correct and complete (sender and receiver details, and weight of the shipment).

Can I put a prepaid package in my mailbox for pickup?

If your package is less than one-half inch thick and weighs less than 10 oz, you may use postage stamps and do one of the following: Put it in your mailbox for carrier pickup. Drop it in a blue collection box or Post Office lobby mail slot. Request a free pickup.

How do I return a Fedex package to sender?

Are return labels free?

4. Return labels cost nothing unless they're used. Besides wasting paper, including return labels in your packages costs nothing if your customers never use them.

What size is FedEx envelope?

FedEx Envelope

Inside dimensions: 9.252” x 13.189” (23.5cm x 33.5cm). Weight when empty: 1.8 oz. For documents (up to approximately 60 pages, 8.25" x 11.75", 21 x 29.7 cm). * FedEx Envelope shipments exceeding 0.5kg will be charged at FedEx Large Pak rates.

Do I need to print label for FedEx pickup?

Schedule a new pickup without creating a label

From the fedex.com navigation, select Shipping and click on Schedule & Manage Pickups from the drop-down menu for information about various scheduling options. You can also skip this step by logging into your account and going directly to Scheduling a Pickup.

Are UPS envelopes free?

1. UPS Free Shipping Supplies. UPS may charge a premium for shipping, but they do offer free Express Envelopes, shipping forms, stickers, pouches, and even some HAZMAT supplies. Check your nearest UPS store to pick them up, or order online for free by logging into www.UPS.com.

Which is cheaper UPS or USPS?

UPS is often more expensive than USPS due to fees and surcharges, especially when it comes to shipping smaller packages. Generally, USPS offers much better rates when shipping smaller packages less than two lbs., though UPS typically is a better choice when shipping larger, heavier packages by offering superior value.

How much is UPS 2nd Day envelope?

2-Day and 3-Day Shipping Rates

Carrier/Shipment Type PRICE
UPS 2nd Day Air
Extra Small .75
Small .95
Medium .20

What happens if you put a FedEx package in a USPS drop box?

What Happens If You Accidentally Put a FedEx Package in a USPS Drop Box? In the best-case scenario, the postal worker who picks up the package will transfer it to the correct box, and it will be shipped as usual.

How to Freeze Rows and Columns at the Same Time in Excel ...

29-12-2021 · Step 1: Select below the last row which, or the column to the right of the last column you want to be frozen. Suppose we want to freeze the first two rows (information of the first two employees) of the worksheet. So, we will select row 7. Step 2: On the View tab, in the Window group, click Split.

29-12-2021

While working on a large excel worksheet, we often need to freeze rows and columns at the same time to easily navigate the worksheet. Freezing rows and columns at the same time will let us view the entire worksheet while keeping the necessary rows and columns always visible. In this article, I will explain to you how to freeze rows and columns at the same time in excel using 4 easy methods.

Download Practice Workbook

Download this practice workbook to exercise while you are reading this article.

Freeze Rows and Columns at the Same Time in Excel.xlsx

4 Methods to Freeze Rows and Columns at the Same Time in Excel   

Imagine a case where we have an Excel worksheet with information about a company. As we have different information about a lot of employees, we have to slide horizontally to view the different information about an employee or scroll down to see the information about a specific employee whose information is very far down the worksheet. But as we are doing so, we need to keep the column header visible to see which type of information an employee we are looking at. We might sometimes need to keep the information of some employees (Rows) or specific information (Columns)  in our view to compare them with others. We can do so by using Freeze Panes, Magic Freeze, and Splitting Panes.

How to Freeze Rows and Columns at the Same Time in Excel

1. Use Freeze Panes to Freeze Rows and Columns Based on Columns

We might want to freeze the Serial and  Employee Name columns of our worksheet So that we can keep seeing these two vertical columns as we are sliding horizontally. These can be done following these steps-

Step 1:

  • First, we have to choose a column, cell, or all columns on the right side of the Serial and Employee Name In this worksheet Department and Joining, Date columns are on the right of these two columns we want to freeze. So, we will select these two columns or we can also select any cell on column D.

Freeze Rows and Columns at the Same Time in Excel Based on Columns

Step 2:

  • Now we will select Freeze Panes from the View After selecting the Freeze Panes, a Drop-down list will appear. From the dropdown list, we will select Freeze Panes.

How to Freeze Rows and Columns at the Same Time in Excel

  • After selecting Freezing Panes, Serial and Employee Name columns will be frozen and two thin lines will appear above and on the right side of Serial and Employee Names We can now slide horizontally with these two columns always visible to us.

2. Use Freeze Panes to Freeze Rows and Columns Based on Rows

Sometimes we need to freeze some rows of our worksheet. In this worksheet, for instance, we might want to freeze the rows of the first 4 employees along with their information column so that we can compare them with others while scrolling down the worksheet. It is very similar to the first method where we freeze based on columns. This time instead of columns we will do a similar procedure on the rows of the first 4 employees.  To do so-

Step 1:

  • First, we have to choose a row, cell, or all the rows below the last row we want to freeze. In this worksheet, we want to freeze the rows containing the information of the first 4 employees (John, Devid, Tom, Augustin). So, the next row below these rows is the row containing the information of an employee named Ted (row 9). So, we will select this row or all the rows below it or any cell on row 9.

How to Freeze Rows and Columns at the Same Time in Excel

Step 2:

  • Now we will select Freeze Panes from the View After selecting the Freeze Panes, a Drop-down list will appear. From the dropdown list to we will select Freeze Panes.

Freeze Rows and Columns at the Same Time in Excel Based on Rows

  • After selecting Freezing Panes, the first 4 rows will be frozen and two thin lines will appear below and on the left of 4 frozen rows. We can now scroll down vertically with these 4 rows always visible.

Similar Readings

3. Magic Freeze Button to Freeze Columns and Rows at the Same Time

We can also add the Magic Freeze button to the Quick Access Toolbar to freeze the rows, columns, or cells with a single click. To add the Magic Freeze, we have to follow the steps mentioned below-

Step 1:

  • Click the down arrow from the top of the Excel file.
  • Click More Commands from the drop-down list.

How to Freeze Rows and Columns at the Same Time in Excel

Step 2:

  • Under Choose commands from, select Commands Not in the Ribbon.

Freeze Rows and Columns at the Same Time in Excel Using Magic Freeze

Step 3:

        

Step 4:

  • Now to freeze rows and columns, select the other rows and columns like the ways mentioned in the previous methods and click Freeze Panes.
  • After clicking the Freeze Panes button, the columns and rows will be frozen at the same time.

How to Freeze Rows and Columns at the Same Time in Excel

4. Splitting Panes to Freeze Rows and Columns Simultaneously

Splitting panes is one of the types of freezing panes, when you use splitting panes, Excel will create either two or four separate worksheet areas that you can scroll, while the rows or the columns outside the freezing area will remain visible. To freeze the columns and rows using Splitting Panes we have to-

Step 1:

  • Select below the last row which, or the column to the right of the last column you want to be frozen. Suppose we want to freeze the first two rows (information of the first two employees) of the worksheet. So, we will select row 7.

Using Splitting Panes to Freeze Rows and Columns at the Same Time

Step 2:

  • On the View tab, in the Window group, click Split. The cells will be split and an intersection of two grey thin lines will indicate, where the split occurs.

How to Freeze Rows and Columns at the Same Time in Excel

Step 3:

  • Following this step, we will select Freeze Panes from the View After selecting the Freeze Panes, a dropdown list will appear. From the dropdown list, we will select Freeze Panes.

  • After clicking on Freezing Panes, our desired rows and columns will be frozen concurrently.

Things to Remember

  • At the same time, you can not use Freeze panes and split panes. You can enable only one of the two.
  • You have to select the row(s) below the one you want to be frozen or the column right of the column(s) you need to be frozen.
  • If you want to freeze rows and columns at the same time based on a reference cell, then the reference cell must be below the row and right of the column you want to freeze.

Conclusion

In this article, we have learned 4 easy ways on how to freeze rows and columns at the same time in excel. To freeze the rows and columns we have used Freeze Panes, Magic Freeze Panes, and Splitting Panes. I hope you now have a clear idea of how to freeze rows and columns simultaneously. If you have any queries or recommendations about this article, please do leave a comment below. Have a great day!!!

Further Readings

How to Enter the BIOS on Windows 10

17-02-2022 · There are a handful of ways to access the BIOS from Windows 10. The simplest way to access the BIOS is with the Start button. Click the Start button, hit the power icon, and then hold Shift while you click “Restart.” Alternatively, you can hit the Start button, in the search bar type “Change Advanced Startup Options” and then hit Enter.

17-02-2022

Windows 10 logo

The BIOS, or UEFI, is a powerful tool for configuring your PC’s hardware such as your RAM, CPU, motherboard, and more. It also has options that can increase the security of your PC. Here are a few different ways to access the BIOS.

What Is the BIOS?

The Basic Input-Output System (BIOS) is low-level software that is programmed onto your computer’s motherboard. When you turn on your computer, the BIOS initializes and tests all of the hardware in your PC to ensure it is functioning correctly. By accessing the BIOS, you can customize how your PC’s hardware functions.

Warning: Be careful though — some of the options available in the BIOS can physically damage your computer.

If you’re going to try overclocking components, be sure you understand what overclocking is, and take the necessary precautions to do it safely. You can also do things like enable XMP profiles to change your RAM speed, or boot your computer from a disk or USB drive.

The BIOS has been replaced by the Unified Extensible Firmware Interface (UEFI) on modern computers, but the term BIOS is commonly used to refer to UEFI. UEFI adds a number of new features that make it different from BIOS.

Accessing the BIOS/UEFI at Startup

When you start your PC, there will usually be a splash screen that displays the manufacturer’s name or logo. To access your BIOS, you can hit a key while the manufacturer’s splash screen is visible. The keys you can press to access the BIOS will typically be displayed near the bottom. Usually, the key will be either F2 or Delete, but not always. The manual for your computer or motherboard will also contain this information.

If you don’t see anything because the screen flashes by too quickly, or hitting the correct key doesn’t bring you into the BIOS, it is possible that Fast Boot is enabled in the BIOS, or you have Fast Startup mode enabled in Windows 10.

Fortunately, there are other ways to access the BIOS.

Accessing the BIOS From Within Windows 10

There are a handful of ways to access the BIOS from Windows 10.

The simplest way to access the BIOS is with the Start button. Click the Start button, hit the power icon, and then hold Shift while you click “Restart.”

Alternatively, you can hit the Start button, in the search bar type “Change Advanced Startup Options” and then hit Enter. Go to the Advanced startup section of the window that pops up, and click the “Restart now” button.

If you used either of the two preceding methods, you’ll be sent to a blue screen with multiple options. Go to Troubleshooting > Advanced Options > UEFI Firmware Settings. You should then be at the BIOS.

If you don’t see “UEFI Firmware Settings” there are two likely explanations. The first is that the computer you’re using doesn’t have UEFI at all — this is especially likely if your PC is older, and actually has BIOS rather than UEFI. The second possibility is that your motherboard does have UEFI, but Windows 10 is booting from a drive that was partitioned using MBR and not GPT. If your boot drive was partitioned using MBR, it’ll force UEFI to use a BIOS Legacy mode that disables access from within Windows 10.

If you’d rather use Command Prompt to access the BIOS, click the Start button, type “cmd” in the search bar, and then select “Run as administrator.”

Then, type shutdown /r /fw into the Command Prompt window and press Enter.

If it worked, a window will pop up informing you that your PC will shut down in less than a minute.

Windows restart warning

You can type shutdown /r /fw /t 0 into the Command Prompt to remove the waiting period and restart instantly.

If you see the message “Boot to firmware UI is not supported by this system’s firmware” when you try to run the shutdown command, it probably means that your motherboard doesn’t have UEFI. It could also mean that Windows 10 is installed on a disk that was partitioned with MBR.

Command Prompt message indicating /fw argument not accepted

If you can’t access the BIOS/UEFI from within Windows 10, and your PC has Fast Boot enabled in the BIOS/UEFI, you’ll have to do some troubleshooting.

Creating a Shortcut to Access the BIOS

The command to shut down and go into the BIOS can easily be made into a shortcut for faster and more convenient access. Right-click empty space on your desktop and select New > Shortcut.

In the window that appears, type shutdown /r /fw where it says to type the location of the item, and then hit next. Name the shortcut something appropriate, then click “Finish.”

Shortcut creation guide, prompt for location of item

Once the icon is on your desktop, right-click it, and hit “Properties.” In the Properties window, click “Advanced.”

On this window, tick “Run as administrator”, then hit “OK.”

Enable

Back on the Properties window, click “Apply” and then “OK” to finish creating the shortcut.

If you’d like, you can customize the icon of the shortcut by hitting the “Change Icon” button in the properties window. You can then select an icon from a number of default options, or you can make your own high-resolution icons out of any image.

What to Do If You Can’t Access the BIOS

If you can’t access your BIOS during startup, Fast Boot or Fast Startup could be the culprit. The terms Fast Boot and Fast Startup are often used interchangeably but are actually distinct.

Fast Boot usually refers to a setting in the BIOS or UEFI that changes the initial startup process of the computer. Fast Boot skips some of the hardware checks and initializations that normally occur when your PC is first turned on so that your operating system, like Windows 10, loads more quickly. There is an additional setting (sometimes called Ultrafast Boot) that is even faster because it doesn’t initialize things like USB controllers or disk drives. When that setting is enabled, USB devices like your mouse and keyboard won’t be usable until the operating system loads. It also prevents booting from DVDs or USB drives.

If that is the case for you, your best option is to try clearing your PC’s CMOS to reset your BIOS settings. Some newer or higher-end motherboards include buttons to clear the CMOS — check on the back of your PC, near the USB ports. If it is there, press and hold it for at least 10 seconds. By default, Fast Boot and Ultrafast Boot are disabled, so clearing your CMOS should enable you to hit the appropriate button to get into the BIOS during startup.

Fast Startup is a Windows feature that enables your computer to start more quickly after it was shut down. Windows 10’s Fast Startup mode can interfere with your ability to reach the BIOS if your computer had been shut off with Fast Startup mode enabled. Fast Startup mode doesn’t affect restarts though, so you should be able to reach your BIOS after a restart even with Fast Startup enabled.

If none of that works, you should check the documentation that came with your computer or motherboard. There may be more specific instructions for your machine that can help.

How Much Do Internet and Wi-Fi Really Cost? What to Expect!

12-04-2022 · We compared prices across 22 different internet providers and found the average internet plan costs around per month. If that seems high, it’s not just you. That average cost is up from a month in December 2020. If you don’t need the fastest service, you might be able to save some cash.

12-04-2022

We found that in October 2021, high-speed internet costs an average of per month.

That’s excluding any internet plans with speeds below 25 Mbps, since high-speed internet comes with 25 Mbps or more of download speed. And just to be clear, speeds of 25 Mbps are likely fine for one person, but if you have multiple people in your house all watching HD shows at the same time, you’ll need to double, triple, or even quadruple that speed.

That said, don’t pay extra for speed you don’t need. You don’t have to pay for one of those lightning-fast gigabit plans if all you really do is browse Facebook. But if you have nine kids and they all want to watch Hulu at the same time, gigabit internet might be worth the cost versus listening to complaints 24/7.

The average monthly bill for DSL internet is .57. The minimum cost out of the 39 different DSL plans we analyzed was a month, and the max cost was a month.

As DSL infrastructures age, we won’t be surprised to see DSL internet costs increase as providers (hopefully) upgrade their networks.

Some of the biggest DSL providers in the US are AT&T, CenturyLink, Earthlink, Frontier, Windstream, and Verizon. Here’s how DSL internet prices range for each of those providers.

**For 1 year plus taxes, equip. charges & other fees. Verizon home phone service required.

The average bill is .94 a month a month for anyone rocking cable internet.

That’s a tad-bit higher than the average bill for DSL internet, but cable’s speeds generally outpace DSL. So cable is likely the better value.

There are also dozens more cable internet providers to choose from compared to DSL providers. These include the following:

Most cable internet plans cost 0 or less, but there are a few exceptions: Cox, Sparklight, and Spectrum all offer gig plans with steep monthly prices over 0.

Fiber internet costs average out to .78 a month. That’s more than you’ll pay, on average, for DSL or cable internet. But fiber might be worth it thanks to its ability to deliver faster download and upload speeds.

Here’s a look at some of the top US fiber internet providers’ price ranges:

Data effective 11/11/21. Offers and availability vary by location and are subject to change.

* Price after /mo Autopay & Paperless bill discount (w/in 2 bills). Plus taxes $ fees. Limited availability. May not be available in your area.

°° Requires Auto Pay or /mo. fee applies. Beginning April 2022, a printed bill fee of .99/mo. will apply, NY, PA and select customers excluded. A fee applies when Internet is disconnected. Equipment return required at disconnection, up to 0 per device if not returned. Multi-Device Security covers up to 10 devices. Other applicable charges and additional services are extra. Service subject to availability. Cannot be combined with other offers. Other restrictions, Frontier policies and service terms apply.

*** Plus taxes and fees. Service not available in all areas.

For the first 12 months.

††† Plus taxes and fees.

** Plus taxes, fees, and other charges.

‡‡‡ w/ Auto Pay taxes & equip. charges.

^^^ For 12 months.

Some fiber internet plans might not be fully fiber

Many providers, like CenturyLink, Windstream, and Comcast Xfinity, use a fiber-hybrid type of connection that uses existing cable or DSL networks and enhances them with fiber-optics.1 These lines are still able to get you those fiber-optic download speeds, but might be lacking when it comes to upload speeds.

Despite the high prices for fiber internet, if you want download speeds for days that don’t kick the bucket during peak usage hours and fast upload speeds to match, fiber’s the way to go. It goes without saying that, if you have a choice, fiber internet is the créme de la créme for livestreamers, YouTubers, and WFH hustlers.

Connecting to satellite internet costs Americans .33 a month on average. That’s a pretty steep price, but when you’re out in the country and your city hasn’t even run water lines to your home, you may not have much of a choice.

Data effective 11/11/21. Offers and availability vary by location and are subject to change.

°°° Requires 24 month agreement.

**** For the first 3 months.

Wait, what about Starlink prices?

Right now, Starlink satellite internet is still in beta. So we’ve opted to leave out its 0-a-month cost from our report in case the price increases when the service goes fully live.

If you’re feeling the need for one-gig speed, the average bill for gigabit internet is .39 a month. That’s about the same average monthly price as it was in December 2020.

Still, we’re seeing more affordable gig and near-gig speeds across the board, which is great news as working and learning from home becomes more of the norm.

Some of our favorite ISPs that offer fast speeds at low prices include AT&T Fiber, CenturyLink, Astound Broadband, powered by RCN, and Xfinity.

Data as of 09/27/21. Offers and availability vary by location and are subject to change.

Data effective 09/27/21. Offers and availability vary by location and are subject to change.

†††† Limited time offer; subject to change; valid to qualified residential customers who have not subscribed to any services within the previous 30 days and who have no outstanding obligation to Charter. Spectrum Internet® Gig promotion price is .99/mo; standard rates apply after yr. 1. Taxes, fees and surcharges extra and subject to change during and after the promotional period; installation/network activation, equipment and additional services are extra.

‡‡‡‡ Speed based on wired connection. Available Internet speeds may vary by address. Gig capable modem required for Gig speed. For a list of Gig capable modems, visit Spectrum.net/modem.

^^^^ Price after /mo Autopay & Paperless bill discount (w/in 2 bills). Plus taxes & fees. Internet speed claims represent maximum network service capability speeds and based on wired connection to gateway. 1GIG speeds avail. to new customers with the latest router ("BGW320") and recommended setup. Actual customer speeds may vary based on a number of factors and are not guaranteed.

°°°° Rate requires paperless billing. Additional taxes, fees, and surcharges apply. Speeds may not be available in your area. Maximum download/upload speed of up to 940 Mbps via a wired connection. Paperless billing or prepay required. Additional taxes, fees, and surcharges apply.

for 12 months with 1-yr. term agreement

per month for 36 mos. One-year agreement, early termination fee, and one-time charge apply. Max wired speed 940/880 Mbps. Wi-Fi, actual & average speeds vary.

12 Month Internet Pricing. Equipment priced separately. Includes discount for 12 months w/ ebill & autopay.

w/Auto Pay & Paperless Bill plus taxes & equip. charges. Terms apply. Not available in all areas

with a 12 month contract.

Terms and Conditions: Plus taxes and fees. Service not available in all areas. If you live in an apartment or condo, Google Fibers ability to construct and provide Fiber is subject to the continued agreement between Google Fiber and the property owner. Upload/download speed and device streaming claims are based on maximum wired speeds. Actual Internet speeds are not guaranteed and may vary based on factors such as hardware and software limitations, latency, packet loss, etc

For the first 12 months. Plus, activation, installation and monthly modem rental fees.

Offers available to new residential customers only and may not be combined with other offers. MetroNet reserves the right to revoke or modify offers at any time. Taxes, fees, and other terms apply.

charge for each add'l 100GB; Up to /mo.

w/Auto Pay & Paperless Bill plus taxes & equip. charges. Terms apply. Not available in all areas.

w/ Auto Pay.

For the first 12 months. No data caps. No overage charges. 30 day money back guarantee.

With enrollment in AutoPay & paperless billing. Equipment & speed availability vary by area. off for 12 months on regular rate of .99.

For the first 12 months with a 1-year agreement. Includes /mo automatic payments and paperless billing discount.

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Kazuya (SSBU) - SmashWiki, the Super Smash Bros. wiki

31-05-2022 · Kazuya is a playable character in Super Smash Bros. Ultimate. He was officially announced at the E3 Nintendo Direct on June 15th, 2021 as the fifth downloadable character from Fighters Pass Vol. 2 and…

31-05-2022
This article is about Kazuya's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Kazuya Mishima.
Kazuya GETS READY FOR THE NEXT BATTLE
—Introduction tagline

Kazuya (カズヤ, Kazuya) is a playable character in Super Smash Bros. Ultimate. He was officially announced at the E3 Nintendo Direct on June 15th, 2021 as the fifth downloadable character from Fighters Pass Vol. 2 and was released on June 29th, 2021 (June 30th outside of the Americas) as part of Challenger Pack 10. Kazuya is the second playable fighter from Bandai Namco after Pac-Man, and is classified as Fighter #81.

Masanori Shinohara, Kazuya's voice actor since Tekken 4, reprises his role in Ultimate in all regions.

Attributes[edit]

Kazuya is a surprisingly heavy brawler, being the 8th heaviest character in the game, who focuses heavily on ground offense, courtesy of his wide array of grounded moves and command specials which consists of almost nothing but grabs, throws, punches, and kicks. Reflecting both his weight class and series of origin, many of his attacks possess astounding damage outputs and knockback values, though both his movement and attack speed are lackluster, which renders his approach relatively limited. He possesses an impressive variety of microspacing options and ways to close in the distance, including a kick capable of reflection, a quick dash that grants intangibility, and attacks that move him slightly forward or backwards, allowing him to control his grounded movements better than most of the cast. His attributes reflect his ground-focused playstyle, as Kazuya's movement speed is very sluggish in general and requires use of his kit to properly close the distance. Apart from a very high double jump (similar to Mewtwo or Ness), Kazuya's dash speed is below average, and his air and walk speeds are very slow. Kazuya also possesses one of the lowest jumps in the game: while this assists his combo game due to his attack's launch angles, this is counterbalanced by his jumpsquat, which is uniquely 7 frames long instead of 3.[1]

Kazuya's most noteworthy attribute is arguably his comeback mechanic in the form of Rage. This is an ability that activates when Kazuya takes 100% (or is down to 25% of his health in Stamina mode), which grants a multitude of buffs. To start off, Kazuya's damage output on all of his attacks increases by 1.1×, which improves his already outstanding damage output and combo game. He also gains a strengthened version of Heaven's Door called Rage Drive, which deals massive damage and can KO most characters before 80% near the ledge. Acting as a command grab, this makes Kazuya very threatening to shield against or even approach, as his high damage capabilities grant him the ability to net stocks starting at very early percentages.

One of Kazuya's biggest strengths is his punish game once he closes the gap, being able to dish out large amounts of damage due to his very large and varied moveset. His kit is filled with numerous combo starters that deal high damage and hitstun, and several of his attacks are able to be interrupted halfway through, which creates multiple combo routes to go by, with even the more simple ones being able to dish out at least 30%. He also has options that counter shields, such as shield-breaking options with down smash and Tsunami Kick, as well as some attacks that outright beat shields, such as the last hit of the 10-hit Combo, and Electric Wind God Fist, which uniquely forces opponents out of their shield. Additionally, many of his ground moves have high shieldstun multipliers, making them surprisingly safe on shield if properly spaced in spite of their high lag. This gives Kazuya a very strong close-range game once he does close the gap, as his kit is filled with mixups and routes which leaves the opponent on their toes, having to keep guessing what he's going to do next.

While his aerial movement is very lackluster, Kazuya's aerials in their own right have varied uses. Neutral aerial is unique in that it meteor smashes both grounded and aerial opponents, while also being very quick to interrupt, granting it the ability to combo into other attacks almost flawlessly, rising or landing with the move. Forward aerial has a similar attribute of being very quick to interrupt, but also has decent horizontal range in front of Kazuya while having respectable knockback, making it useful as a poking option and combo starter overall. Back aerial is the hardest aerial for Kazuya to use consistently due to his auto-turnaround mechanic in 1v1 fights, although it is also his strongest aerial. It deals high damage, has good range and KOs rather early when sweetspotted, making it a viable mixup in his kit. His up aerial has a very wide vertical range, hitting grounded opponents even when rising with the move. Like neutral and forward aerials, it is a fast aerial overall, having numerous combo routes out of the move. It also boasts good KO power when it hits clean. Lastly, down aerial is a stall-and-fall aerial that is risky when used offstage, but it deals high knockback, creating a large area of denial for the opponent attempting to get back to the stage. It also has low enough ending lag for Kazuya to be able to recover back to the stage afterwards, provided he has his double jump.

Kazuya's special attacks are unique, and further support his playstyle. Devil Blaster is a long-ranged projectile attack, similar to Robo Beam. It can be angled and deals good damage with respectable knockback to back it up, which makes it good for long-range edgeguarding and keeping the opponent away from the stage, while occasionally being able to net KOs from a long distance. His side special, Devil Fist, is an excellent combo starter that crumples opponents on a clean hit. It also grants Kazuya a horizontal recovery option, albeit a short-range one. His up special, Devil Wings, travels a moderately high distance and is one of the only up specials in the game to not put the character into a helplessness state, which grants Kazuya many recovery mixups. It also has a hitbox that is at its strongest when hit clean, being able to be used as a combo finisher and KO confirm. Lastly, Heaven's Door is a command grab that acts extremely similar to Flying Slam. It is capable of being controlled in the air, and the slam is very powerful and capable of KOing at high percentages.

However, Kazuya's flaws aren't to be overlooked. To start off, due to being a super heavyweight when it comes to weight class and having an above average standing height, he is very susceptible to combos. He has a hard time dealing with pressure due to the rather poor startup of most of his attacks, and his out-of-shield game is rather lackluster due to his unique 7-frame jumpsquat heavily hindering the potential for his aerials to be effective out-of-shield, save for up air, which is frame 4 and frame 11 when shorthop buffered. His up smash and Devil Wings both have a 12-frame startup, which is still below-average speed for an out-of-shield option. This is also supplemented by his poor mobility overall, with his running speed being below average, and his walking speed, initial dash, and particularly his air speed being bottom 10 in the game or worse. This gives him a poor ground-to-air transitioning that most other fighters do not share.

Kazuya's recovery can also be exploitable, despite its coverage. While having a high double jump and an up special that covers a decent distance, Kazuya's horizontal recovery options are subpar. Not only is Kazuya's air speed bottom 10 in the game along with a very slow air acceleration, his side special Devil Fist has a short travel distance in the air and very high ending lag, making it very risky to use if he is not close to the ledge; in this situation, either Kazuya won't be able to make it and suffer from its high lag, or the opponent can fend off the recovery attempt only for it to happen again. Devil Wings travels an average distance, and while it has a powerful hitbox and doesn't put Kazuya in a helplessness state, it is still prone to getting countered. Additionally, Devil Wings' ending lag is high enough to where a directional air dodge is rendered useless to try to gain extra vertical distance, meaning that Kazuya would have to recover in an area that is above the ledge (and thus, leave more of an opening) in order to get the most out of his options. To top it all off, Kazuya's aerials cancel almost all the momentum of his otherwise high double jump, which significantly worsens his chances of fending off opponents with his aerials who try to intercept his recovery.

Additionally, Kazuya's unique Rage mechanic has its own downsides. It does not last forever, as landing Rage Drive instantly consumes it, and whiffing a grab reduces the damage needed to take to lose it, eventually ending Rage upon too many whiffed grabs. Kazuya has to pick his positions well in order to best utilize Rage Drive, as too many whiffed grabs can potentially determine the outcome of his combo strings. It also goes away upon taking enough damage, which means that Kazuya has to avoid being hit if he wants to sustain the additional buffs received, which is already hard due to his status as a super-heavyweight with a large frame and poor mobility.

Lastly, Kazuya's vast and large moveset grants him among the highest technical learning curves in the game. He doesn't have the ability to "cancel" his attacks unlike fellow fighting game characters Ryu, Ken and Terry, meaning that he has to be more precise and frame-tight with his combos compared to other characters. His wide range of attacks all have specific inputs and timings, most notably Electric Wind God Fist, which is extremely useful when mastered but can take a lot of practice to pull off consistently, making Kazuya particularly prone to misinputs and their associated consequences. In addition, improper inputs can be especially common when dealing with fast opponents who can easily cross up Kazuya, and many of his tilts are fairly sluggish, which in combination with his lack of approach options means he cannot afford to be impatient in neutral. This forces the player to adapt to Kazuya's unique playstyle and learn the ins and outs of every move, carefully anticipate the right time to use a certain attack to avoid being left vulnerable, and see what is most optimal to string together to maximize his considerable damage potential.

All in all, like other characters of his weight class, Kazuya functions as a bait-and-punish type of character, though uniquely with plenty of combo routes and punishment options that differentiate him from other heavyweights. His ability to dish out extreme amounts of damage, sometimes more than characters heavier than him, combined with his ability to close the gap with some of his moves, such as his Crouch Dash, forces the opponent to stay on their toes against Kazuya. Once he is able to close the gap, it is often hard for the opponent to keep up in damage. However, Kazuya himself is very prone to combos and his rather sluggish startup on his attacks means that he must pick his spots well; coupled with his mediocre aerial abilities and Ultimate's heavy focus on aerial combat, he can easily get overwhelmed on certain stages or against opponents with strong air games. Regardless, his high skill ceiling and formidable grounded abilities supplements this a lot, making him a very rewarding character when played in the right hands.

Due to his recent release, overall high learning curve, and complexity, Kazuya’s tournament showings have been limited outside of some impressive results achieved by Riddles and Axiom XL. The general consensus is that he is a high-effort, high reward character, as stated by professionals such as Nairo, who believe he can be a serious force to be reckoned with in the right hands, while making note of the fact that his complexity can be challenging even for top players, whereas MkLeo expressed skepticism of his abilities, though he agrees it is too soon to make a definitive opinion on him with the aforementioned factors.

Update History[edit]

Kazuya only received one nerf via game updates; update 13.0.0 made it so Kazuya could no longer footstool crumpling opponents hit by Devil Fist. This change removed a deadly infinite that he could do on numerous characters. However, due to the rest of his kit and combos remaining untouched, the nerf does not seem to noticeably affect Kazuya's standing in competitive Ultimate and he is still currently seen as a solid fighter.

Super Smash Bros. Ultimate 13.0.0

Moveset[edit]

  • Kazuya has a unique fighter ability called Rage. It is indicated by Kazuya being enveloped in a red aura after reaching 100% (25% of his total health in Stamina Mode). In the Tekken series, Rage increases the damage output of his moves, which is emulated with a 1.1× damage multiplier in SSBU. It also grants access to the unique Rage Drive, which will end the Rage state when executed. There is no time limit on the Rage state, although it will end if Kazuya receives more than a certain amount of damage or misses Rage Drive repeatedly. Rage will end when ((Number of missed grabs or down specials × 110) (Damage received during Rage × 17.6)) ≥ 650. In context, with no missed Rage Drives, it will take 36.93% to force Kazuya out of Rage.[2][3] Rage can only be triggered once per stock.
  • Kazuya has universal armor against attacks with low knockback, known as Tough Body. It guards against up to 14 units.[4]
  • Several of Kazuya's moves, including his special moves, smash attacks, and up throw, briefly transform him into Devil Kazuya. While the transformation itself is purely aesthetic, it indicates the attack being particularly strong. A majority of these moves also activate Special Zoom under certain conditions or feature heavy armor.
  • Kazuya always faces his opponent during a one-on-one match or when only two players are remaining in a match.
    • Unlike Ryu, Ken and Terry, Kazuya does not always face the camera. This aspect comes from Tekken, where Kazuya assumes an orthodox stance regardless of camera placement.
  • Sound effects from Tekken 6 onward are used when Kazuya hits an opponent instead of the standard knockback sound effects. Kazuya also utilizes unique visual effects when he hits an opponent.
  • When using his forward, back or down throw in a one-on-one match, the camera briefly shifts to a unique angle similar to the Tekken equivalent. On two-dimensional stages (such as Flat Zone X) or in situations where the new angle would result in an obstruction of the fighters by level geometry (such as under a Battlefield platform), the camera will zoom in but otherwise not shift angles.
    • In addition to the camera angle change, Kazuya's forward throw, back throw, down throw and Gates of Hell have special sound effects.
  • With the exception of moves that cause Special Zoom, Kazuya's moves lack hitlag. This is an emulation of the Tekken series' lack of freeze frames on hit.
  • Kazuya possesses the most directional moves of any character, with diagonal directions set to additional standard attacks, and command inputs for others (such as Crouch Dash). He is the only character with command input grabs.
  • Kazuya's jumpsquat is set at 7 frames instead of the universal 3 frame jumpsquat shared by other characters.
  • Kazuya has a special double jump that propels him in a floatier, curved trajectory with significantly more height. This trait is shared with Ness, Mewtwo, Lucas, and Sora. The upward momentum of Kazuya's double jump can be canceled by inputting an aerial move.

For a gallery of Kazuya's hitboxes, see here.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack Flash Punch Combo (閃光烈拳, Glinting Fury Fists) / 10-Hit Combo (10連コンボ) 3% Flash Punch Combo (two button taps, then a delayed tap): Two quick punches from his left hand followed by a stronger punch from his right hand. This functions as a standard neutral attack, with the third hit knocking opponents back. For an attack of its kind, the final hit is surprisingly strong, being capable of KOing at the ledge at 115%, though this can be DI'd. However, it is difficult to use as it requires specific button timings; mistiming will transition into the 10-Hit Combo. Based on the string with the same name (Tekken input: 1, 1, 2 - left punch, left punch, right punch).

10-Hit Combo (button tapped or held): A series of 10 hits: two left-hand punches, a right-hand punch, a backhand strike, a left up kick, a right axe kick, a right low sweeping kick, a left low kick, a right electric punch that crumples, and a bursting uppercut. The last hit is unblockable. Each hit moves Kazuya forward, making him travel half the distance of Final Destination for the whole move. The full combo deals a whopping 38%, making it by far the most damaging natural combo neutral attack in the game, and the final hit can KO at around 160%. However, its has multiple inconsistencies to offset this: the full combo cannot be completed near a ledge as the opponent will fall off it, the move is very easily DI'd out of due to its low hitstun and various SDI multipliers during hits 3-8 (with the third hit having a 5× multiplier), and its multiple pauses allow quick attacks to interrupt the move between hits. As a result, 10-Hit Combo is very situational as the full move cannot usually be completed, and DI'ng forward usually causes it to fail; it is often more effective to cancel the move partway to mixup with other moves, and can also be used to forcibly make an opponent fall off a ledge, where they may accidentally perform a panic option like an airdodge. Based on the traditional 10-hit combo route all Tekken characters can perform, with this string taking inspiration from the ones used by the Mishima clan.

The first hit comes out at frame 6, making it slower than average.

3%
2% (combo), 9% (Flash Punch)
3%
3%
4%
1.5%
1.5%
5%
12%
Forward tilt Oni Front Kick (鬼蹴り, Demon Kick) 14.5% A short kick comparable to Ganondorf's forward tilt. Grants lower leg intangibility. It moves Kazuya forwards about one character distance. It is surprisingly strong and launches at a low angle, making it very powerful as a KO move, especially against those with a poor recovery. Based on his f 3 (forward left kick). Oddly, there are scripts for an up and down angled variant, but these are inaccessible in-game.
Back tilt Flash Tornado (刃閃風) 15% A tornado kick, similar to Ryu's held neutral attack. Grants body and leg intangibility, and moves Kazuya forward like forward tilt. Its use is comparable to forward tilt, though it deals slightly more damage, reaches higher (since Kazuya kicks diagonally), and is safer as it grants intangibility to most of his body. It sends at a strong diagonal angle, and is able to combo into forward smash or a grab at low percents. At higher percents, it acts as an effective KO move. Based on his b 4 (backwards right kick).
Up tilt Twin Pistons (ダブルアッパー, Double Upper) 6% Two small uppercuts, with his left hand followed by his right hand. As with other natural combos, each hit is used with another button press. Each hit grants upper body intangibility. The first hit can be canceled to lead into other moves. The second hit can act as a combo finisher from attacks such as down tilt and down throw, although it is very unrewarding and poor for followups due to Kazuya's slow jumpsquat. Based on the string of the same name (wr1, 2 - while rising left punch, right punch); unlike the rest of Kazuya's tilts, it is not performed with the same directional inputs used by Kazuya in Tekken.
10%
Down tilt Nejiri Uraken[1] (捻り裏拳) 15% Spins while kneeling, and strikes downwards with his upper arm while moving forwards. Grants intangibility while Kazuya strikes, and moves him forward. Deals impressive damage and shield damage for a down tilt, and is one of Kazuya's best combo starters due to it launching at a vertical angle and having a good amount of hitstun. At low percents, it can combo into almost any grounded move if the opponent does not tech. At higher percents, it can combo into aerials, including neutral air near a ledge for a meteor smash. However, it can be difficult to use without a control stick set to attack, as Kazuya has to perform this tilt without going into a crouch (as this will instead perform a Crouch Jab), and inputting down too fast will end up with a down smash. Uniquely, pressing the shield button before Kazuya swings his arm will cancel the attack, like in Tekken; this lets Kazuya bait reactions before capitalizing with any of his throws. Based on his d 1 2 (down both punch buttons).
Up-forward tilt Roundhouse to Triple Spin Kicks (螺旋幻魔脚, Phantom Demon Spiral Kick) 6% Does a high roundhouse kick, followed by three spinning kicks, with the last kick striking at a high angle. The first kick grants his legs intangibility. As with other natural combos, each hit is used with another button press. The full combo deals 22%, and the final hit is very powerful, KOing at the ledge near 105%, making it a useful combo finisher. Due to the height of the first hit, it can miss very small characters like Pichu, and the opponent may be sent too far to be hit by the final kick if the first few hits connect near a ledge. Based on his uf 4, 4, 4, 4 string (up forwards right kick, right kick, right kick, right kick.)
3%
3%
10.5%
Down-forward tilt Tsunami Kick (踵切り, Heel Slash) 7% A high kick followed by an axe kick, similar to Ken's Inazuma Kick. Grants leg intangibility and moves Kazuya forwards, and acts like a natural combo. Acts somewhat like a high kick in traditional fighting games, as it can catch jumping opponents. The second hit deals high shield damage. Despite its looks, the first kick reaches down to the ground, allowing it to lock. Surprisingly, the first hit can hit ledge-hanging opponents, but it cannot connect into the second hit in this way. Based on his df 4, 4 string (down forwards right kick, right kick).
10.5%
Down-back tilt Stature Smash (腿砕き, Thigh Smash) 9% A low-angled kick in front of him, similar in appearance to Wolf's down tilt. Grants leg intangibility and moves Kazuya forwards. Rather slow and very low ranged compared to his other tilts, but it always trips the opponent, making it useful for followups regardless of percent. It is useful after landing Devil Fist, as the crumple animation will be replaced by a trip and allow for better followups. Based on his db 4 (down back right kick).
Up-back tilt Jump Side Kick (ジャンプサイドキック) 13.5% Jumps backwards slightly while performing a side kick high in the air. Grants both legs intangibility and moves Kazuya very slightly backwards. Acts as a microspacing and disengagement option that allows Kazuya to space backwards, as it is awkward to use otherwise; it is useful for countering short hops and grabs due to the pushback the move provides. Based on the universal jumping left kick shared by the Tekken roster.
Crouch attack Crouch Jab (シットジャブ, Sit Jab) 5% Requires Kazuya to be fully crouched. A punch while ducking. Grants lower arm intangibility. Similar to other neutral attacks in the game, except being a bit slower. Despite its similar function to fast down tilts such as Terry's or Ness's, it has much more hitstun and thus a higher frame advantage than the similar moves, allowing for followups into moves with even slightly below-average speed, such as into up smash or forward tilt. Based on the crouching left punch shared by most of the Tekken roster.
Forward crouch attack Tombstone Crusher (螺旋岩砕蹴, Spiral Rock Crushing Kick) 16.5% Requires Kazuya to be fully crouched before attacking diagonally forwards. Gets on his back and kicks from the floor. Sluggish, but has a long period of intangibility (10 frames for his body, 12 for his right leg and 15 for his right arm), making it effective for disrupting attacks. It is highly damaging and has a decent knockback, as it can KO as early as 95% near the edge. Based on his FC, df 3 4 (full crouch, down forward both kicks).
Back crouch attack Crouch Spin Kick (シットスピンキック, Sit Spin Kick) 11% Requires Kazuya to be fully crouched before attacking diagonally backwards. A rotating kick from below. Grants leg intangibility. Low ranged, but at low percents, it can set up for a tech chase scenario or a follow up into dash attack.
Uncrouching attack Demon God Fist (魔神拳) 12% Requires Kazuya to attack during his uncrouching animation. An electrified punch that crumples opponents, similar to Focus Attack. Grants arm intangibility. If used a second time on an already crumpled opponent, it will send them in a fully horizontal trajectory. Allows for guaranteed followups similar to Stature Smash, though it can be difficult to use as Kazuya needs to uncrouch to perform it. A simple way to use it is to quickly flick the control stick down and attack as soon as Kazuya stands up. Based on his ws2 (while standing right punch).
Dash attack Leaping Sidekick (空斬脚, Air-Slashing Kick) 16% (foot), 14% (leg) Leaps forward and kicks in front of him. Grants his non-kicking leg intangibility, allowing it to travel over some low attacks. It grants a lot of distance compared to Kazuya's other moves, acting as a powerful burst option and approaching tool. It has a sweetspot at the foot that deals high damage and can KO at high percentages. Based on the standard running left kick shared by most of the Tekken roster.
Double dash attack Left Splits Kick (左踵落とし, Left Heel Drop) 18%, 2.4× (reflected projectiles) Used by dashing twice in the same direction in quick succession. Moves forward before stretching his left leg upwards, swinging it downwards immediately after. Grants his kicking leg intangibility, and deals vertical knockback. It grants much less distance than dash attack and deals mediocre knockback, but it can reflect projectiles, being one of the only four standard attacks capable of doing so (along with Min Min's up smash and Ness and Lucas's forward smashes). It is the strongest reflector in the series with a multiplier of 2.4×, though its unique command input can make it difficult to perform consistently. Based on his f, F 3 (forward, hold forward left kick).
Forward smash Glorious Demon God Fist (魔神閃焦拳) 26% (fist), 23% (arm) In his devil form, lunges forward to throw a straight punch. Grants heavy armor before the punch. Hitting at the tip of the fist deals more damage and causes Special Zoom. The sweetspot is extremely powerful and is capable of KOing as early as 12% near the ledge, and at 26% on the center, when fully charged, making it overall the third strongest forward smash in the game, tying with Bowser's forward smash (only Ganondorf's and King Dedede's are stronger). Though when Rage is active, it KOs at 22% when fully charged. Despite its high ending lag, it deals massive shieldstun (-13 on shield when sweetspotted, which is almost comparable to Bowser Jr.'s forward smash on shield). While this makes it surprisingly safe on shield despite its appearance, it is much easier to punish on whiff, so it should not be thrown out without caution. Based on his f 1 2 (forward both punch buttons).
Up smash Devil Twister (デビルツイスター) 19% (clean), 15% (late) In his devil form, throws an uppercut. Grants heavy armor before the uppercut. One of the few attacks in his kit that can attack through platforms, and its armor and reach makes it an effective anti-air and out of shield option. Also powerful, as it KOs at around 110%. Based on his ss2 (side step right punch).
Down smash Lion Slayer (獅子斬り包丁, Lion Slashing Cleaver) 17% (hand), 15% (arm) In his devil form, performs a downward knifehand strike. Grants heavy armor before the punch, and deals heavy shield damage. It is unique as the sweetspot meteor smashes like Bayonetta's down smash, though it is quite fast in comparison and has extremely low knockback growth. This makes it an excellent combo starter: while most of the slower followups can be air dodged out of or teched, its speed allows it to combo into itself multiple times if the opponent doesn't react properly, or combo into any of his faster ground moves. It can also punish ledge hanging opponents (or drag them near one with a previous down smash). His arm causes vertical knockback with much higher knockback growth, though it is only capable of KOing airborne opponents at around 150%. Based on his db2 (down backwards right punch).
Neutral aerial Jumping Knuckle (ジャンプナックル, Jump Knuckle) 11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late) Throws a diagonally downward jab, similarly to Ryu, Ken, and Terry's down aerials. It is the only neutral aerial in the game with the ability to conventionally meteor smash, although it is moderately weak; however, it is very quick to interrupt and has good startup for a spike, which makes it extremely versatile as a combo starter, both when landing or rising with the move. It also serves as an effective gimping tool. The sweetspot uniquely has altered knockback on grounded opponents to where the meteor smash puts them into tumble at any percentage, although on aerial opponents it is a lot weaker, only starting to do so at around 90%. Based on the universal jumping left punch from Tekken.
Forward aerial Searing Edge (烈火脚, Searing Leg) 13% (clean), 10% (late) An aerial side kick. Like neutral aerial, it has low lag all-around and is fast to interrupt, allowing it to combo into other attacks both when rising and landing with the move. It can also KO at high percentages due to its respectable knockback. However, it does not offer intangibility on his legs, which makes it prone to trading with other attacks. Based on his uf3 (up forwards left kick).
Back aerial Jumping Sobat (ジャンピングソバット) 16% (clean foot), 14% (clean leg), 10% (late) An aerial kick from behind him. Quite slow but strong, and can KO at the ledge at around 110%. Like Ryu, Ken, and Terry, this move is difficult to use without a Reverse Aerial Rush, since Kazuya automatically turns towards his opponent in a 1v1. Based similarly on the universal jumping left kick used as the basis for his up backwards tilt.
Up aerial Rising Toe Kick (ライジングトゥーキック) 12% (clean), 9% (late) A high upwards kick. Grants leg intangibility. It is Kazuya's fastest aerial, coming out on frame 4 at earliest. It hits quite low for an up aerial, being capable of hitting Mario immediately out of a short hop, and is quick to interrupt, although its combo potential is limited due to Kazuya's sluggish air mobility and high jumpsquat frames. It also has high KO power when hit clean, KOing at around 130% in the air. Based on the universal hop kick shared by most of the Tekken roster.
Down aerial Demon Scissors (破砕蹴, Crushing Kick) 6% (hit 1), 15% (hit 2), 10% (landing) From the air, performs a somersault before swinging his leg downward, landing on his back. Acts as a stall-then-fall, with low enough ending lag that Kazuya can recover with his double jump and up special. The first hit is a weak meteor smash, however the hitbox only lasts for 2 frames and is followed up by the second hit, which instead launches opponents away with high diagonal knockback. Based on his 4~3 (pressing the right and left kick buttons in quick succession).
Grab Grab (つかみ) Reaches out with both hands. If the Rage mechanic is active, the resulting throw will be that of Rage Drive with no input needed, although a standard throw can be buffered and executed while preserving Rage.
Pummel Sternum Smash (六腑砕き, Six-Organ Smash) 3.4% Punches the opponent's sternum while grabbing the opponent. Extremely slow, similar to pummels from previous games, though it is also the most damaging pummel in the game by a large margin. Unlike other attacks, this is one that remains original to Smash.
Forward throw Double Face Kick (旋蹴り, Whirling Kick) 5% (hits 1-2), 2% (throw) Kicks the opponent in the face before striking them with his heel, throwing them in the process. It deals decent knockback for a throw, although it does not KO middleweights until around 170%. Based on Kazuya's throw performed with 1 3 (both left attack buttons).
Back throw Steel Pedal Drop (鐘楼落とし, Belfry Drop) 14% (hit 1), 0% (throw) Grabs his opponent by the leg and slams them on the floor behind him. Deals high damage, but lacks KO potential until about 190%. Based on Kazuya's throw when approaching his opponent from the left side in Tekken.
Up throw Air Inferno (エアインフェルノ) 2% (throw), 10% (beam) Throws the opponent upwards, then transforms into his devil form and shoots a beam diagonally upwards at them. Does not cause a camera angle change in 1v1s unlike his other throws. The beam can hit other opponents in addition to the one being thrown which, just like Devil Blaster, deals 0.75× and 0.5× damage to the third and fourth opponent, respectively. It is Kazuya's strongest throw, reliably KOing middleweights at the ledge at around 145% (or around 170% anywhere else) due to its knockback and angle, and making it one of the strongest up throws in the game. Based on the Inferno move used as Kazuya's neutral special, although Kazuya himself does not perform this move in Tekken, with Devil Jin having his own anti-air variant.
Down throw Stonehead (超ぱちき, Super Headbutt) 7% (hit 1), 1% (throw) A headbutt. Kazuya's only combo throw, having followups into Flash Tornado, both variants of Wind God Fist, and Tsunami Kick. It has low hitstun, so other followups usually require a read or reaction. Based on Kazuya's command grab, performed with f, F 1 2 (forward, hold forward both punch buttons).
Command input throw Gates of Hell (地獄門, Hell Gate) 10% (hit 1), 13% (hit 2), 1% (throw) Bends the opponent's back, then kicks them away. Done by inputting ↘ ↓ ↘ before pressing the grab button. It sends opponents behind Kazuya and it is extremely damaging for a throw (24% total), and is technically the strongest throw in the game that is not a special move. In addition to its high damage, it sends the opponent at a deep semi-spike angle with good knockback, making it excellent against foes with poor recoveries. However, as it sends behind Kazuya, this requires him to face away from a ledge to send his opponent offstage. Based on Kazuya's command grab from Tekken 5 onwards, performed with FC df, d, df 1 2 (while in a full crouch, down forward, down, down forward both punch buttons); unlike in Tekken, the move in Smash does not need to be performed from a full crouch.
Floor attack (front)   7% Kicks behind himself and then in front of himself before getting up.
Floor attack (back)   7% Kicks around himself before getting up.
Floor attack (trip)   5% Kicks behind himself and then in front of himself before getting up.
Edge attack   10% Performs a crouching shin kick while climbing up. Based on his face down wake-up attack in the Tekken series.
Neutral special Devil Blaster 11% (ground), 12% (ground upwards), 10% (ground downwards), 10% (air), 11% (air upwards), 9% (air downwards) Assumes his devil form to unleash an energy beam from his forehead, similar to Robo Beam. In the air, it causes Kazuya to hover briefly. The laser covers a long distance, granting it edgeguarding capabilities, and it also deals rather high knockback. He can also aim it up or down; by default, the laser fires directly forward on the ground, and diagonally down if used in the air (aiming up in this case fires it directly forward). It can travel through two opponents before stopping on a third; the second opponent will take 0.75× damage and the third will take 0.5×. The laser has high startup and ending lag, and Kazuya can only use it once in the air without landing.
Side special Devil Fist 11% (near), 6% (far) Assumes his devil form to perform a straight lunge that travels through the opponent. If close, he will cause the opponent to crumple, similar to Focus Attack. If the opponent is in the air or gets hit late, they will instead be launched upward. It can be used in the air for a brief forward boost and it doesn't cause helplessness. However, its distance is poor and Kazuya is unable to use Devil Wings after, making his horizontal recovery very poor. It also has high ending lag and does not go through shields, making it punishable if shielded.
Up special Devil Wings 18% (clean body), 16% (clean top), 16% (clean-mid), 13% (mid), 10% (mid-late), 7% (late) Assumes his devil form to soar upward. He can move forward or back while doing so, and contact with the claws on his wings will damage enemies. It does not cause helplessness, allowing for attacks or an airdodge after, although it has such high ending lag (lasting till after the peak of the jump) that it is ineffective for pursuing opponents for aerial followups. Kazuya cannot use his side special if Devil Wings is already used.
Down special Heaven's Door 10% (leap apex hand), 8% (leap apex arm), 10% (fall to bystanders), 17% (throw)15% (Rage Drive fall to bystanders), 11.5% (Rage Drive impact), 13% (Rage Drive throw)

18% (command Rage Drive fall to bystanders), 13% (command Rage Drive impact), 16% (command Rage Drive throw)

A grab with heavy armor where Kazuya uppercuts in front of him. If it connects, Kazuya will grab the opponent by the head, fly into the air in his devil form, before diving and slamming them into the ground. The momentum of the grab can be altered with the directional inputs to move forward or back; the opponent can also resist in the same way, being more effective if they are at low percent. It can be used as a sacrificial KO much like Flying Slam, though it causes Kazuya to be KO'd first. The slam can affect bystanders, causes Special Zoom even if shielded, and is significantly stronger, making it powerful in team battles. If the uppercut misses in the air, it causes Kazuya to hover briefly.

If Kazuya's Rage is active, the move (when used on the ground) becomes a more damaging version known as Rage Drive, which consumes the Rage if it lands and deals additional damage to the opponent upon hitting the ground. It replaces various attacks while Rage is active: performing a grab, down special, or → ↓ ↘ Attack input all performs Rage Drive, though the command input version deals the most damage and knockback.

Command input Crouch Dash (風神ステップ, Wind God Step) A dash while crouching. During this, Kazuya has invincibility on his upper body, allowing him to dodge attacks such as Ryu and Ken's Hadoken. It can be done by doing the → ↓ ↘ motion, like in his home series.
Command input 1 Wind God Fist (風神拳) / Electric Wind God Fist (最速風神拳, Fastest Wind God Fist) 13.5% (grounded), 13% (aerial), 14.5% (Electric grounded), 14% (Electric aerial) Dashes forward and does an uppercut. Done by pressing A after Crouch Dash. Sends opponents directly upwards, allowing for followups such as up tilt and up smash.

If the ↘ input and the attack button are pressed at the same time (a 3-frame window: the frames before and on the ↘ input or the frame after if the ↘ input is still held), it will become Electric Wind God Fist (EWGF), inflicting paralysis to the opponent and pushing back opponents that shield. Like in Tekken, Electric Wind God Fist is difficult to perform consistently as it essentially requires a frame-perfect input, but it is significantly more rewarding than a standard Wind God Fist: compared to its regular counterpart, it has significantly increased hitstun and frame advantage. It is crucial to Kazuya's combo game as a whole, leading into powerful KO confirms, such as forward smash, up smash and Devil Wings, or highly damaging loops with Crouch Jab or neutral aerial's meteor smash. It also heavily pushes back shielded targets and forces them out of shield, making it extremely safe on hit, and ledge-hugging opponents will fall off the ledge if they are shielding beside it, allowing for an edgeguard. For all its strengths, its strict window makes it very difficult to master, as mistiming will instead perform the less effective Wind God Fist, which has very limited followups. Despite this, Electric Wind God Fist's overall excellent versatility as a combo starter makes it commonly considered one of the best moves in the game.

Command input 2 Dragon Uppercut (雷神拳, Thunder God Fist) 22% (clean), 18% (mid), 16% (mid-late), 14% (late) An electrified jumping uppercut with his left hand while rushing forwards. Done by holding A after Crouch Dash. The uppercut is delayed, but deals very high knockback, making it useful for KOing after dodging an attack with Crouch Dash. It also grants high amounts of intangibility (frame 2-17 for upper body and 7-14 for his entire body), allowing it to act like a delayed counterattack. Its hitbox reaches so low that it can hit certain ledge hanging opponents, making it an effective surprise option.

If Rage is active, connecting with the move will instead trigger a more damaging version of the Rage Drive (see above).

Command input 3 Spinning Demon to Left Hook (奈落旋風, Abyss Tornado) 6% (hit 1), 14.5% (hit 2) Does a low sweeping kick followed by a hook from his left hand. Done by pressing B after Crouch Dash. Gains intangibility before the first hit comes out and deals very high knockback, making it an excellent finisher. If the special button is held for less than 5 frames, this move will still trigger even during Rage, but holding special for more than 5 frames will trigger Rage Drive.
Final Smash Final Blaster 8% (init), 2% (center first hit), 0.8% (fanning loop hit), 1.2%/1%/0.8%/0.6% (center loop hit, close to far), 10%/8.5%/7%/5.5% (center final hit, close to far) Kazuya uses Devil Blaster and, if it hits an opponent, the music stops and a cutscene will play where Kazuya announces ここが貴様の墓場だ! ("This will be your burial ground!"), before shooting out multiple lasers from his chest and wings that strike opponents while in a volcanic landscape. Because of how far it reaches, it is capable of KOing incredibly early near ledges. It is based on a variation of Kazuya's Rage Art exclusive to Tekken 7's story mode that he uses in his final battle against Heihachi Mishima.
Side taunt Demon's Wrath (魔神烈衝拳, Demon God Fury Rush Fist) 6% (hit 1), 3% (hits 2 and 3), 6% (hit 4) Starts with a high-angled kick with his left leg, followed by a quick straight punch from his left fist, then a low-angled kick from his right leg, followed by a short punch in front of him with his left fist that launches the opponent. It is the strongest taunt attack in the game and is actually capable of KOing under normal circumstances. Compared to the rest of Kazuya's moveset, it is however not very useful, because of its poor range, high start-up and ending lag, lackluster knockback and lack of armor or intangibility frames.

On-screen appearance[edit]

  • Appears from a puff of dark smoke in his devil form, then assumes his fighting stance in normal form.
  • Kazuya's on-screen appearance

Taunts[edit]

  • Up Taunt: Crosses his arms and grins while grunting.
  • Side Taunt: Demon's Wrath, a move used by Kazuya from Tekken 4 onwards (Tekken input: b 3, 1, 4, 1 - back left kick, left punch, right kick, left punch). One of the few taunts capable of dealing damage, uniquely being capable of KOing under normal circumstances.
  • Down Taunt: Transforms into his devil form and roars while spreading his arms and wings out before transforming back to his normal form. Resembles Devil's tag in animation from Tekken Tag Tournament when paired with Kazuya.

Idle poses[edit]

  • Enters a stance with one arm pointed towards the ground, and the other one curled to the side of his midsection.
  • Briefly waves his hands in circular motions in front of himself.
  • Kazuya's second idle pose

Crowd cheer[edit]

Cheer (English) Cheer (Japanese/Chinese) Cheer (Italian) Cheer (Dutch) Cheer (French)
Cheer Custom combination of the flags of Canada, the USA, and Mexico.
Source, tweaked to fix rendering issues
Description Ka - zu - ya! *drum beat 2 times* Ka - zu - ya! *drum beat 2 times* Ka - zu - ya! *drum beat 2 times* Ka - zu - ya! *drum beat 2 times* Ka - zu - ya! *drum beat 2 times*
Cheer (German) Cheer (Spanish) Cheer (Russian) Cheer (Korean)
Cheer
Description Ka - zu - ya! *drum beat 2 times* Ka - zu - ya! *drum beat 2 times* Ka - zu - ya! *drum beat 2 times* Ka - zu - ya! *drum beat times*

Victory poses[edit]

Uniquely, Kazuya is the first fighter in Smash history to not have a victory theme. His victory screens feature the announcer from Tekken 7 (voiced by Josh Keller) saying "Kazuya Mishima wins" instead of the standard Smash announcer. This is a reference to Tekken's win screens, which do not feature any victory fanfares; instead, depending on the installment and game mode, the stage's current music either gradually fades out, continues to play at full volume, or stops immediately during victory animations. If Kazuya wins a team battle as the leader, the regular announcer will call for his team, but no music will play.

  • Left: Crosses his arms, then looks off to the side. Based on one of his victory screens in the original Tekken.
  • Up: Performs two roundhouse kicks, then stomps his foot on the floor while turning into his devil form. He then reverts to normal before holding a fighting stance. Based on one of his victory screens in Tekken 5 and Tekken 6.
  • Right: Flying kicks in, then punches towards the screen in his devil form, before transforming back to normal while holding the punching pose. Based on one of his victory screens in Tekken 5: Dark Resurrection onwards.
Announcer Voice Clip 175 (VA: Josh Keller): The Tekken 7 announcer announcing Kazuya's victory.
  • KazuyaVictoryPose1SSBU.gif
  • KazuyaVictoryPose2SSBU.gif
  • KazuyaVictoryPose3SSBU.gif

Even prior to his release, Kazuya gained notoriety for his immense moveset relative to the rest of the cast, along with the inclusion of his near frame-perfect Electric Wind God Fist; Many stated that this would give him an unprecedentedly high learning curve among Ultimate's roster, and could take a long time before his full potential is realized in the competitive scene. While his representation is below average, he has seen notable results from select players such as Riddles and Axiom XL displaying how effective Kazuya can be with his extreme power, versatile toolkit, and great endurance, which has shown him to be more than capable of pulling off zero to deaths and difficult comebacks. As a result, Kazuya has received positive reception from competitive players, often being considered a high or even top tier fighter due to these factors. On the other hand, his aforementioned learning curve and unorthodox play style have limited his tournament representation and he does have weaknesses such as his slow mobility and frame data, a fairly exploitable recovery, abysmal air speed and his high weight and fall speed making him vulnerable to combos and gives him a hard time getting out of disadvantage, with his best player, Riddles, being rather negative on the character. Regardless, he is considered a solid fighter in the right hands and his extreme power and comeback factor are not to be underestimated.

Most historically significant players[edit]

Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Ultimate from July 13th, 2019 to December 15th, 2019.

See also: Category:Kazuya professionals (SSBU)

Classic Mode: Fighting Fists with Fists[edit]

Kazuya's congratulations screen.

Kazuya's route features opponents that, like him, specialize in hand-to-hand combat. Aside from Round 6 and the Final Round, the first 5 Rounds feature stamina matches as a reference to the Tekken series. Uniquely, if playing with 2 players, the AI will have 150 HP instead of 100 (in Round 4, Donkey Kong and King K. Rool will have 100 HP each instead of 70). The name of Kazuya's route also references how "Tekken" translates literally to "Iron Fist" in Japanese.

Round Opponent Stage Music Notes
1 RyuHeadSSBU.png Ryu Mishima Dojo Dojo (Japanese-Style Mix) Stamina battle. 100 HP.
Likely a reference to Street Fighter X Tekken, where Ryu is his rival in that game.
2 CaptainFalconHeadSSBU.png Captain Falcon Port Town Aero Dive (Ω form) Bit Crusher Stamina battle. 100 HP.
Captain Falcon represents Hwoarang. Coincidentally, a Captain Falcon costume appeared in the Wii U version of Tekken Tag Tournament 2, though Hwoarang cannot wear it.
3 LittleMacHeadSSBU.png Little Mac Boxing Ring Dist Thins Out Stamina battle. 100 HP. Little Mac represents Steve Fox.
4 DonkeyKongHeadBlackSSBU.png Donkey Kong and KingKRoolHeadBlueSSBU.png King K. Rool Gaur Plain (Ω form) Yodeling in Meadow Hill Stamina battle. Player: 100 HP. CPUs: 70 HP.
Donkey Kong represents Roger and King K. Rool represents Alex. Additionally, if this route is played with two players, King K. Rool will wear his main green outfit KingKRoolHeadSSBU.png King K. Rool.
5 LucarioHeadSSBU.png Lucario Spear Pillar Moonlit Wilderness Stamina battle. 100 HP.
Likely a reference to Pokkén Tournament, a Pokémon fighting game with Tekken influences, also developed by Bandai Namco Studios, and in which Lucario is a playable fighter.
6 MiiBrawlerHeadSSBU.png Mii Brawler (x6) Fourside (Ω form) Karma Horde Battle.
The Mii Brawlers wear the Bionic Helmet and Bionic Armor, possibly referencing the soldiers of G-Corporation, a biogenetic company responsible for resurrecting Kazuya in Tekken 4.
Bonus Stage
Final KazuyaHeadRedSSBU.png Kazuya, then Metal KazuyaHeadSSBU.png Kazuya Castle Siege (Underground Cavern) Desperate Struggle References the final boss of Tekken 7's story mode, where Heihachi fights Kazuya normally before taking on his devil form in a volcano-like area. If the player is using the red costume, the first opponent will be the KazuyaHeadSSBU.png default Kazuya.

Note: Every stage plays a track from the Tekken universe, no matter what universe the stage originates from.

Credits roll after completing Classic Mode. Completing it as Kazuya has Kazuya Mishima, Devil Kazuya (Remix) accompany the credits.

The message that shows Kazuya's availability in World of Light

Due to his status as downloadable content, Kazuya does not have a legitimate role in World of Light. Instead, he is unlocked for use in the mode after freeing 10 fighters from Galeem's control. If loading an existing save file that meets this condition prior to downloading Kazuya, he is immediately unlocked.

Kazuya's default fighter spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 300 Gold, but only after Kazuya has been downloaded. Unlocking Kazuya in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Unlike most fighters, this spirit only uses its artwork from Ultimate rather than artwork from a previous appearance, making him the only DLC fighter with this distinction.

Kazuya's coat outfit also has a fighter spirit of its own, available through the shop. Unlike his default outfit, his coat fighter spirit uses artwork from Tekken 7.

  • 1,475. Kazuya Mishima (Coat)

In Spirit battles[edit]

As the main opponent[edit]

Spirit Battle parameters Inspiration
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music Character
1,477
SSBU spirit Jin Kazama.png
Jin Kazama Tekken Series •Kazuya KazuyaHeadBlackSSBU.png×2 (100 HP)
Shield
9,400 Castle Siege (Underground Cavern) N/A •Stamina battle
•Reinforcements will appear after an enemy is KO'd
Jin Kazama Jin and Devil Jin

Alternate costumes[edit]

Kazuya Palette (SSBU).png
KazuyaHeadSSBU.png KazuyaHeadSuitSSBU.png KazuyaHeadRedSSBU.png KazuyaHeadWhiteSSBU.png KazuyaHeadBlueSSBU.png KazuyaHeadPurpleSSBU.png KazuyaHeadBlackSSBU.png KazuyaHeadYellowSSBU.png

Reveal trailer[edit]

Gallery[edit]

Trivia[edit]

The European Super Smash Bros. website saying "x KAZUYA" instead of "x TEKKEN".
  • Kazuya's internal codename is "demon", a reference to his demonic heritage of inheriting the Devil Gene across his family line.
  • Kazuya is coded to have a rapid jab alongside its finisher in his character scripts (named Attack100 and Attack100End), but they go unused due to him having no animations for them.
  • Kazuya's reveal trailer contains multiple references to the Tekken franchise:
    • Kazuya's repeated act of tossing other fighters into a volcano during his reveal trailer is a reference to his father, Heihachi Mishima, doing the same thing throughout the Tekken franchise, as well as Kazuya tossing Heihachi off a cliff in his endings in Tekken and Tekken 7.
    • The segment with him and King K. Rool about to punch each other on Boxing Ring is a reference to the Bandai Namco Entertainment logo animation in Tekken Tag Tournament 2 and Tekken 7, with K. Rool replacing Jin Kazama and the Super Smash Bros. symbol replacing the Bandai Namco logo.
    • Kazuya can be seen fighting Ken and using his Crouch Dash to slip under one of his Hadoukens before retaliating with a Dragon Uppercut. This is a reference to a trailer for Street Fighter x Tekken, where he and Nina fight Ryu and Ken.
    • In one scene, Devil Kazuya is seen fighting with Snake in his jaguar camouflage. Snake is a stand-in for King.
    • In one scene, Devil Kazuya is seen shooting an Inferno at Daisy in her blue dress and Wario in his red biker outfit. Daisy resembles Asuka Kazama while Wario resembles Bob.
    • In one scene, Kazuya is shown meteor smashing a Green Inkling followed by punching a Black Zero Suit Samus. The Green Inkling resembles Bryan Fury while Black Zero Suit Samus resembles Nina Williams.
    • Before his Final Smash is shown, he is shown slamming Incineroar into the ground. Incineroar is a stand-in for Heihachi, as both characters shared the same late Japanese voice actor, and Heihachi's gi bears a tiger emblem.
    • The two initial gameplay scenes of the reveal trailer as well as the beginning of Kazuya's gameplay demonstration feature unique pannings of the camera, which are similarly done before a round in the Tekken series.
  • In Kazuya's character presentation, Sakurai noted that Kazuya's inclusion was difficult as he wanted to capture the essence of Tekken in Smash despite fundamental differences in their gameplay. This reflects a previous comment Sakurai made about Heihachi, whom he turned down in Smash 4 for similar reasons.
    • By this token, Sakurai has explained Kazuya was chosen over Heihachi due to the Devil Gene allowing Sakurai to give Kazuya special moves, smash attacks, and a midair jump via Devil Kazuya, leaving room for Kazuya's normal attacks and basic movement to be as similar to their Tekken counterparts as possible.
  • The splash art for Kazuya is the second that uses a font other than DF Gothic Japanese, the first being that of Piranha Plant. This does not apply to the splash art used in the Japanese trailer, which uses the DF Gothic Japanese font with the usual "Joins the battle!" tagline.
    • The 3D text for his "Gets Ready For The Next Battle" tagline is taken from Tekken 7's battle loading screen, albeit with "Get" being replaced with "Gets" in order to be grammatically correct.
  • Kazuya is the third fighter in Ultimate to speak Japanese in all regions. However, unlike Cloud Strife and Sephiroth, whose Japanese speaking is likely because of union issues with their English voice actors, Kazuya's Japanese speaking is in line with his home series, as most characters in the mainline Tekken games (with a few exceptions, such as Alisa Bosconovitch and Sergei Dragunov) are only voiced in their native language (Japanese in Kazuya's case).
  • Kazuya was released on the day (June 29) exactly one year after Min Min was released. Like Min Min, Kazuya originates from a series of 3D fighting games and he speaks a non-English language (Japanese, in his case) in all regions. Min Min also appeared in Kazuya's reveal trailer.
  • The European versions of the Super Smash Bros. website say "Super Smash Bros. Ultimate x Kazuya" instead of Tekken in his newcomer banner. Likewise, the website was updated to remove the series names and logos for all characters in the "Sort by Series" section. This is in line with the pattern that European marketing does not include the names of crossover games with a higher PEGI rating than Super Smash Bros Ultimate (Tekken 7 is rated 16). However, the European video presentations still show the Tekken name and logo.
  • With a weight value of 113, Kazuya is the heaviest DLC character in Ultimate.
    • He is, however, the third heaviest newcomer overall, behind Incineroar with a weight value of 116, and King K. Rool with a weight value of 133.
  • It appears that some of Kazuya's animations were pulled straight from Tekken 7, such as a quirk regarding Spinning Demon causing Kazuya's back to appear twisted for a few frames.[5]
  • When KO'd by reaching 0 HP during his final stock in Stamina Mode, Kazuya uses one of his heavy knockback voice clips instead of his standard KO voice clip. This trait is shared with Mario, Dr. Mario and all vocal DLC fighters except for Joker, Banjo & Kazooie, and Byleth's Japanese voice.
  • Kazuya is the only fighter who:
    • Does not have a universal 3-frame jumpsquat, with it instead being 7 frames.
    • Does not suffer from hard landing lag when landing from a fullhop, due to his low jump height.
    • Has a crowd cheer which features an instrument (a drum).
    • Vocalizes during their pummel attack.
    • Does not have a victory theme.

Notes[edit]

1. ^  translates into "Twisted Back Fist"

References[edit]

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22-05-2022 · How much did a Super Bowl ad cost in 2022? In 2022, advertisers had to pay an average of 6.5 million U.S. dollars to air a 30-second long commercial during the Super Bowl …

22-05-2022

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How much is a 1 minute Super Bowl commercial? The average 30-second Super Bowl commercial in 2021 cost .6 million to air, and they got even pricier in 2022. Here’s a look at just how much advertisers have had to pay for ads each year, and how many people have been tuning in to watch them.

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All-time most expensive Super Bowl ads as of January 2021 (in million U.S. dollars)

Characteristic Cost in million U.S. dollars

• 10 févr. 2022

Can you tailgate at the Super Bowl 2022?

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What is the most expensive Super Bowl ticket? Even before the conference title games were decided this past Sunday, tickets for Super Bowl LVI in Los Angeles were going through SoFi Stadium’s state-of-the art translucent roof. The top VIP suite tickets were priced at 0,000 on the official NFL Ticket Exchange.

How much is a VIP ticket to the Super Bowl?

Super Bowl VIP Hospitality & Tailgate Party

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Pre game tailgate party with former professional athletes appearances. 0

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  • Starring: Jim Carrey. …
  • Starring: Scarlett Johannson, Colin Jost. …
  • Starring: Robert Iler, Jamie-Lynn Sigler. …
  • Starring: Peyton Manning, Jimmy Butler, Serena Williams. …
  • Starring: Pete Davidson. …
  • Starring: Guy Fieri. …
  • Starring: Lindsay Lohan. Brand: Planet Fitness.
  • Starring: Paul Rudd, Seth Rogen. Brand: Lay’s Potato Chips.

How many people watched Super Bowl 2022? Super Bowl LVI total viewing audience estimated at over 208 million.

What is the best Super Bowl commercial of all time?

Best Super Bowl Commercials of All Time

  1. Early Showers — Coca-Cola (1980) Game: Super Bowl XIV.
  2. 1984 — Apple (1984) …
  3. Betty White — Snickers (2010) …
  4. Frogs — Budweiser (1995) …
  5. Wise Guy — Diet Pepsi (1990) …
  6. Security Camera — Pepsi (1996) …
  7. The Showdown — McDonald’s (1993) …
  8. It’s Halftime in America — Chrysler, 2012. …

What was the best Super Bowl commercial? Here are the 10 best Super Bowl commercials that are worth your time to go back and watch now that you’re not distracted …

  • Larry David for FTX.
  • Uber Eats.
  • Colin Jost and Scarlett Johansson for Amazon.
  • Rocket Mortgage Barbie Dream House.
  • Seth Rogen and Paul Rudd for Lay’s.
  • Hellmann’s Mayo callback to Terry Tate.

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When to plant grass seed: for the perfect lawn

19-02-2022 · Cool-season grasses are best planted in the early fall, allowing them plenty of time to establish before the following spring. ‘Cool-season grasses develop deep root systems that …

19-02-2022

Knowing when to plant grass seed is important if you want to grow a healthy lawn.

Having lush, green grass is integral to most people’s garden ideas, but whether you are after how to plant grass seed from scratch, or trying to fill in patchy areas to make a lawn green and thick, you need to time it just right.

‘With the rise in prices of grass seed over recent years, it is critical to maximize your success when timing planting,’ says Adam Gore, horticulture agent for Clemson University Cooperative Extension (opens in new tab).

‘This means it is vitally important to seed a lawn during optimum growing conditions. Doing so will reduce the risk of disease development, poor seed germination and seedling failure.’

If you’re in a hurry to get your new lawn off to a good start, then choose from the best fast-growing grass seed, and finish it off with one of the most stylish lawn edging ideas.

Lawn with benches and flower beds on either side

(Image credit: Marianne Majerus)

When to plant grass seed depends on several factors: soil temperatures, the expected weather forecast, grass species selection and location.

Your local climate is a particular factor if you want to minimise the risk of seedling-related diseases. Gardeners in the warmer south may find they can plant their seed earlier than those in cooler northern areas. However, the type of grass also plays a part.

‘Just as every person has a difference in temperature preference so too do grass species,’ says Gore. 

‘Warm-season grasses – such as Bermuda grass, zoysia grass and centipede grass – prefer to have soil temperatures at or above 65°F (18°C) for best germination, whereas cool-season grasses – such as tall fescue and ryegrass – prefer soil temperatures below 65°F (18°C). 

‘Just as crucial is the weather that follows. Any seedling requires conditions that favor their germination and growth. Exposing a plant to the extremes of harsh summers or winters can lead to eventual failure of the grass due to the plants not having the proper amount of time to establish.’

When is the best time to plant grass seed?

The best time to plant grass seed depends on the type of grass you are growing.

‘It’s generally best to plant cool-season grass seed in early fall and warm-season grass seed in late spring,’ advises Jeremy Yamaguchi, CEO of Lawn Love (opens in new tab).

‘While you can technically plant it any time of the year, these specific times have the best ground moisture and highest likelihood of precipitation while the weather is still mild to warm. These are the most optimal conditions for grass seed and will yield the most desired results.

Fine fescue

(Image credit: Getty Images)

When to plant grass seed in spring

Warm-season grasses should be planted in the spring for the best chance of success.

‘These grasses need time to establish an acceptable root system before dealing with the extreme temperatures that may come with summer or winter,’ says Gore.

‘Planting in mid-to-late spring allows these seedlings the most hospitable environment that encourages growth prior to any of these environmental stresses.’

Meanwhile, cool-season grasses can be planted in the late winter to early spring. ‘Though an early spring window may experience greater risks as planting at this time may not allow sufficient plant maturity before summer stress occurs,’ adds Gore.

When to plant grass seed in the fall

Cool-season grasses are best planted in the early fall, allowing them plenty of time to establish before the following spring.

‘Cool-season grasses develop deep root systems that can allow them to survive the cold winter months,’ says Erinn Witz, co-founder of Seeds & Spades (opens in new tab).

‘Plant the seeds when temperatures are between 50-65°F (10-18°C).'

Can you plant grass seed in the winter?

While technically you can plant grass seed in the winter, it’s best to wait until the spring for warm-season grasses.

Cool-season grasses can usually be planted successfully in late winter, which may be preferable until waiting until the fall.

How long does grass seed take to grow?

As long as you have planted your grass seed at the right time, it should be quick to establish.

‘Expect to see new growth appearing between 5-30 days after planting. It should take around 30 days to get established and two months to be ready for mowing,’ says Witz.

‘Don’t mow your new grass until it’s at least 3 inches (8cm) tall, and use the highest mower deck setting to avoid taking off too much grass at once.’

Tips for planting grass seed

  • Thorough preparation is key to successful grass seed planting. ‘Testing your soil for nutrient levels is an often-overlooked but crucial step in getting healthy new grass to grow,' says Witz. 'If your test shows any significant nutrient deficiencies, correct them before planting.' This could involve adding a liming product or nutrients via fertilization.
  • Prepare the ground to be planted by removing stones and debris, and raking over the area to ensure it is as even and finely textured as possible.
  • ‘Use a handheld or broadcast spreader to apply your seed and use a lawn-starter fertilizer to supply a nutrient boost,’ says Witz.
  • ‘Immediately after seeding, the area should be lightly raked, top dress, rolled or drugged over with a mat or similar device, to ideally encourage what is referred to as “seed-to-soil” contact,’ adds Gore.
  • Consider laying straw or hay over the area afterward to prevent the loss of seed from birds and washouts from rain.
  • Water lightly everyday until your seeds germinate, then water less frequently but more deeply for the next few weeks.
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